Here are some user reviews from Steam;
They’ve ruined it.
They completely misunderstood what made Orcs Must Die 1 and 2 fun to play. It wasn’t the 3rd person shooting, it was the traps and the way in which each level was a puzzle that you solved with traps.
And yet in this the levels aren’t puzzles, and the focus is on 3rd person shooting.
I really wish they would have just made a 4 or 5 player co-op version of the first two games.
Also the F2P aspect is really off putting. The grind is strong in this game.
Part 1:
How To Kill A Potentially Good Game (For Dummies):
- Make a potentially good game.
- Give the publishing rights to Gameforge.
- Done!
I mean, let’s take a look at some of the games that Gameforge ruined:
- Aion EU (utterly dead)
- Tera EU (completely dead)
- Soldier Front 2 EU (a.k.a. "S.K.I.L.L., although the only skill you need for that game is a wallet)
- Raiderz EU (shut down)
- Mythos (shut down)
- Katsuro: Path of Honor (shut down)
- Hellbreed (shut down)
… the list goes on …Why would ANYONE in their right mind allow Gameforge to publish their game?! Gameforge is known as the WORST European publisher. No one does business with them anymore and they’re close to filing for bankruptcy. They already closed their location in Berlin. Why would you do that, Robot Entertainment?
It could have been a great game…
Part 2:
Since some lovely folks commented that they would REALLY (real-time executive realness) want me to review the game itself, and not its publisher, here you go:Pros:
- Great voice acting. They way they went with it (overly sarcastic) could have ended up being cringy, like the one in Wildstar, but instead, they did a good job with it.
- Good animations. The game feels like it’s polished and well executed.
- Short queues and loading screens.
- Interesting tower defence gameplay (as far as the Survival mode goes).
- Character development and a crafting system.
- Runs great on a high-end laptop.
Cons:
- Poorly optimized for computers that are supposed to be able to run the game on its minimal settings.
- Can get repetitive quite fast and quite a lot.
- Grinding for materials can be tedious.
- The Siege mode needs a lot of work. It is nowhere near as polished as the Survival mode.
- The Survival mode can be too short at the early levels.
- The developer decided to give the game to the worst publisher in Europe, and probably even the world. I mean, even EA isn’t that bad anymore. I guess Gameforge could compete against Webzen for the first place.
- You are able to buy almost everything with real cash, and if you don’t want to, you better prepare for a long grind.
- Did I mention how stupid the decision to give the publishing rights to Gameforge was? I think I did, but oh well…
- The game is basically a cash shop oriented version of OMD! 2.
There you go! You’re welcome.
P.S.: Needless to say, I won’t be spending a dime on this game, as long as Failforge gets a cut. I encourage everyone to do the same. Robot Entertainment might get their heads out of their… (you got the point) and change the publisher before it’s too late for the game.
I feel like the developers made a huge mistake, completely misread their audience and did not understand what made their previous games popular in the first place.
Instead of delivering us better, bigger, smoother (God knows OMD2 was bugged and slow) experience and a fun co-op tower defence game - we get another “run-of-the-mill” moba game with “tower defence elements” but mostly horrible… horrible grind tied to crafting and finding resources.
I might have been “ok” with the game being a moba rather than tower defence but the addition of an in game store, awful crafting system with materials that can be found in chests which can be opened with store bought keys, paid consumables, paid heroes and gold - killed it for me. Even worse - it made me hate and despise this game and it’s developers.
Orcs Must Die! Unchained got nothing to do with its predecessors. It’s based on dated, dying model and made only to earn cash rather than entertain.
I wanted to have fun. I wanted to play co-op and defeat hordes of monsters using traps and skills with my friends. If i wanted to play moba - i would’ve continued playing Dota 2. Heck - why would i even want to spend a dime on this instead of Overwatch? Why would i want to pay for chests and materials, and health potions, and consumables if i can install any of the dozens of free (or “free”) moba’s, get better experience, more heroes, more content, less grind and stores which actually contain only cosmetic items, rather than the ones which manipulate you to buy them to avoid grinding and failing?
Shame on you Robot Entertainment and shame on anybody who’s going to support them.
P.S.
I’ve played the beta in a separate client so don’t pay attention to my play time on Steam.
“wakes up”
“sees 20 comments”
“facepalms”Just to clarify - OMD2 was “very” bugged on release and remained “quite” bugged in the end and i did not praise Overwatch. It’s just that i don’t see any point of spending my money on bits and pieces when there are plenty of games which are only selling cosmetic items or got a better economy to begin with. Whenever i see something that sells consumables, crafting or upgrade materials and gold - i just shrug and move on.
Perhaps the only exception i made to this “rule” was “world of warships” which has pretty awful grind and despicable economy, prices and store but is actually fun enough to play even without spending money on it.
That said - i am not discouraging anyone from trying this game. It’s free so go and try it for yourself. Perhaps you’ll enjoy it or perhaps you’ll feel like i did - cheated out of a decent co-op game. It doesn’t matter that the game has two modes - you can’t separate the economy and grind, and store.
Like Orcs Must Die, but with crafting nonsense and £50 “microtransactions” for a beta game. Essentially, Orcs Must Die (2) ruined by greed.
My actual playtime is around 1000 hours. So don’t look at the playtime here ;)
I’m one of the old alpha player and I have to say that they turned a really nice game into a damn little piece of luck based MOBA ♥♥♥♥.
First of all gameforge and robot couldn’t care less about player feedback in the last 2 years.
Someone suggested on the forum consumables for skulls because you can’t do something with your skulls once you hit max level and have all the cards. So they come up with consumables for real money. (also for crafting) But this greed is insane. Even if it’s just usable in the PvE part.
I suggested a lot of things during the alpha and mostly BETA game and they ignored most of that stuff. 1 year later they said “WE have a awesome new patch for you. WE thought this is cool.” And I read 95% of the ideas they rejected before… Well they also turned this into crap.This is just to give you a idea how they developed “without” the community.
Back to the game and what it is now. I think that it is “pay 2 win” because money gives you a huge advantage since you can craft a lot of traps and other cards if you buy enough chests for gold (real money)
With my Master Founder Pack I have 40k ingame Gold and I bought like 10 chests (600 each) so far. They allowed me to craft a lot of stuff and I also got a lot of good cards from it. This gives you a huge advantage in early pvp matches. Pay 2 win = confirmed.
(Also gameforge is more expansive than robot entertainment over on the NA Servers. Again a good sign for Greedforge)Game Pros:
Survival Part is in a “okay” place.Cons:
Gameforge, Failforge, crapforge, shitforge, dumbforge, CANCERFORGEI actually like crafting in survival games but it does not belong to a MOBA. Because this turned it even more into gambling and farming game. And the mats you “can” find are random as well. I can’t see a real “crafting” system anyway. Clicking a button called “crafting” does not make it to a crafting system.
Queue times are ridiculous long. Sometimes we are in the queue for 15-30 minutes (with around 5000 player online)
A lot of problems with unbalanced stuff
Still no map editor to come up with new maps. It took them over 2 years to make 3 PvP maps. 1 isn’t even in the game anymore. And 6 PvE maps (4 of them are just parts of the PvP map)
Bugs like: Game ends, you can’t quite and have to ALT+F4 and you get leaving penalty <<< worth it! And this is known for far over a year now.
A few words of what they removed because of people who complained that the game is way to complex:
Physical gates to close and open whenever you want to (Quite some funny tactics)
Leadership system to for minions and warcamps. That was a awesome thing with a lot of tactics and deep gameplay in it. They also removed that because new player were to dumb to spend this leadership at the gate.
They removed different weak and strong points on minions because it was to complex and replaced it with a weird kind of “tag” system.
We used to have fire, lightning, Arcane and frost armor. Now we have just “magic armor” because it was to complex.I think they did most of that because of the console version that’s coming up… Console noobs are not used to complex PC games ^^
I keep adding negativ things… don’t worry… there are enough ;)