Party based rpgs/tactical games

No no, that’s definitely the core appeal of it. Later you unlock different squads each with their own quirks and challenges to complete. It’s honestly a miracle to me how they made a game with proc. gen. levels, varied squads, gear, abilities, objectives, enemies, allies, environmental hazards, spawns, then have some kind of programming voodoo make each level a tight tactical puzzle that could always be cracked. Even if you made mistakes, it was possible to get out of incredibly tough situations with minimal collateral. I’m not sure how much of that is good design or good tactics, or both, but it was a constant joy to me. I felt like I could rely on the game to give me a crunchy, bite-sized campaign every time that didn’t feel unfair.