KevinC
5607
They’re some of the largest effects you can get for a character, yeah. Build defining is right, as @ReptileHouse put it.
I don’t know, I got two HC characters killed there and that was enough for me. Build defining or not, if I’m killed by traps, I have to start a new character and kill crabs on the beach yet again.
It’s the only way to get your Ascendancy class. It’s not even that it’s hard, it’s that if you die or get disconnected, you have to start it over completely. Also there’s nothing fun about it unless you like mazes and traps and I can’t imagine anyone likes those things in an ARPG. Even its proponents can only muster up phrases like “it’s not that bad”. And it probably wouldn’t be if you didn’t have to run it multiple times per character. I could tolerate it once, but I absolutely hate doing it 4 times just to get all my Ascendancy points.