Yeah, Slayer is really “what if Fighter/Rogue, but like super overpowered?” It’s just absurdly strong for a pure damage dealer. I love that they implemented Full Attack properly, where if your first hit kills your target, you’ll point remaining attacks at any enemies in range.
Whoever suggested (@Balasarius ?) turning Octavia into a sneak-attacking Arcane Trickster was right on. She’s quite effective now, and once she gets tricksy it’s just going to get better.
2H Fighter for Amiri is vastly superior to Barbarian IMO. Mostly you want her to Hit Things Real Hard, and 2H Fighter is much better suited to that. At level 3 you can have Power Attack + Cleave + Cleaving Finish, which gives her a solid role in mowing the lawn. Her single level of Barbarian ain’t bad even, she gets the bonus move (which doesn’t suck), some rage, it’s all good.
Harrim’s okay. He’s not completely incompetent at melee, and giving him Shield Homies along with Valerie turns him into a credible tank who locks down the front line pretty effectively with her. And heals. You just need the heals, man.
Linzi…well, Linzi twees her way through life, occasionally landing some moderately useful crossbow hit and giving the ol’ Inspire Courage to the actual adventurers around her. She sure does spoil the heck out of a Hearty Meal, though!
Val’s a damn truck. She parks, she very rarely gets hit, she just clogs up the lane while doing moderate-low damage. A little better now at 4 that she has Weapon Specialization, but still. If doing damage is analogous to shooting free throws, she’s Shaq.
Turn-based combat mode makes everything so much easier (and more fun, because I get to actually use my characters properly). I might have to bump the difficulty. It’s a whole new game.