People keep talking this up and I keep wanting to try it but I keep hitting the same problem. I’ll just quote myself from a few posts up thread:
I’ve started this three times but keep having issues with getting paralyzed by too many choices, too much OCD/AP/min-maxery. Normally I love super-crunchy munchkin games but this game just passes some sort of threshold in my brain that induces paralysis.
So, I’m looking for ideas for a main character and party selection that meets several goals. I’m willing to play on fairly low to moderate difficulty to make life easy, so raw character power is not the only consideration. I’m looking for ideas for main character and party selection that:
1)Requires as little micro-management as possible. This includes as low a reliance on buffs as can be managed, as well as no use of pets or mounts. I want to keep things as simple and micro-free as possible. My normally munchkin-brain can’t handle it in this game.
2)Will avoid any major “self gimping” or big holes in necessary abilities, etc. Will also avoid any big stupidities in character development, etc.
3)Has builds that are pretty simple to remember and follow so that I don’t have to go crazy with 47 classes and weird “dump stat” BS.
Basically I’d like some tips for a straightforward low-to-no-micro, easy to build, “fire and forget” type of party. I’m flexible on melee vs ranged, and spells vs attacking. I’d prefer a Good alignment but am not 100% wedded to it.
Additionally, as I think about it, I also want a party that can take onboard the various story NPCs to do their quests, so maybe I want a 4-5 member “Core Party” with room for additional NPCs as the story demands. Is there a good selection of 4-5 Main Character + NPCs that would cover the main bases, satisfy my criteria above, and leave me to room to do the story quests for all (or at least most) of the NPCs?
I guess I should add what I’d like is a relatively straightforward “outline” of what I’m looking for, or links to sites/articles with that kind of info. People had some tips upthread but when I tried to implement that, I felt it was too thin for me to go on; I need a bit more than that. Also, most of the suggested tips didn’t really address the “low-to-no micromanagement” part of my request. For example, I’d like to avoid a ton of buffing. I am aware buffing can be automated with mods and in theory I can do that but… when I think about that I just go, “nah, not gonna play.”
Normally I love super-crunch min/max-craziness games but with this game, the plethora of choice paralyzes me. Make it easy it for me, folks. Tell me what to do, in broad outlines, and I’ll give this another try.