PC games in Japan

What, if at all, is the PC gaming market like in Japan? Mainly Japanese titles? What import stuff gets a lot of PC time there? Anything other than MMO?

Thus spoke Aszurom in another thread.

And I intend to answer to the best knowledge I can.

The PC market in Japan right now is a great deal healthier than it has been in years. But first a little history.

When the Famicom was around in the 80s, Japan’s PC market thrived alongside the console market. There were just about as many non-dirty PC games produced for PCs as they were for consoles and while there were less huge hits, many were popular.

Still, as with consoles, Japanese PC’s most popular genre were RPGs. And when the Super Famicom introduced Enix’s famous rivalry with Square, producing many innovative RPGs from all developers that took less influence from Western sources and more from instrinsic Japanese sources, the entire RPG genre shifted to more insular culture than the D&D-type games that more popular beforehand.

For a while, PCs weathered this change, because NEC’s PC Engine was like the Xbox of today, the stopgap between consoles and PCs and many a popular PC game wound up ported onto it, shuffling attention between the two markets and keeping the PC up there. To a lesser extent, the Sega CD. When the PlayStation and Saturn came out, the PC gradually began to decline, mostly because native formats of Japanese PCs (which were not taken over by Windows until way later in the 90s) were very much weaksauce compared to others worldwide. Furthermore, a lot of hardware was kept by Japanese PC users for a long time, making publishers need to court very old hardware. They couldn’t keep up with the generation that produced the Saturn, PSX and N64.

At the same time, Konami’s Tokimeki Memorial created a short fad of what you call dating sims and what we euphemize as “adventure” games. At the same time, Chunsoft’s Kamaitachi no Yoru made what are called sound novels, which aren’t really games, so much as they are books with sound and graphics that allow some choice in the narrative, and many endings, but are not comparable to choose your own adventure because sound novels are often written by people of actual talent and their stories aren’t meant to offer many forks as much as they cover one strong story in many different viewpoints. This made the most popular type of game on the PC gradually become innocent, clean “adventure” and sound novel games. After a while though, even those faded, and in an effort to sell publishers began to throw back in smut to games that were obviously not meant merely to wack off too. And obviously when you associate yourself with porn you lose a lot of your selling power to a wider audience, at least in Japan.

Several things happened at the turn of the millenium that turned PC gaming around for Japan, but its worth noting that the slide is pretty irrevocable and every month 10-20 new hentai games are released on Japanese PCs. I, however, count these games more as a product of the porn industry, than the games industry. I’m sure some gamers buy them, but a normal person into PC or console games isn’t going to consider a hentai game as competition, in the same way that we don’t consider Norton Antivirus competition for a game. (The fact that a great deal of hentai games are hardly even games counts as well.) The big question is are hentai games the only thing of worth driving the market? Ever since the resurrection, not at all.

What were those several things that happened? First, cellphones. As you may know, Japanese and Korean eat American cellphones alive and pick their teeth with the bones. Thus, cellphone gaming is a great deal more popular in Japan than it is in the US. The hardware available for complex gametypes was already in place as early as 2000-2001 and the games were being produced, such as strategy, RPG (in some cases, RTS) and so on. Many Japanese used their cellphones for PC uses more than their PCs (and its probably still that way, but its lessened somewhat over the years). You can buy many products by using cellphones (you know, those pixelly boxes you point your cellphone at), and this in turn, spurred online buying on the computer.

Second, Microsoft. It took a lot longer for Windows to become the de facto standard here for gamers. But once it did, it goes easier for publishers to support PCs as a whole. Sometimes monopoly is good, I suppose.

Third, Korea, the largest source of imported PC games. The ban on Japanese products in Korea was lifted several years back. And while we gave them the LEGIT PlayStation, they gave us back all their games from a PC market that’s still much stronger than ours. While of course Korea and Japan still bicker like angry housewives, its undeniable that for the younger generation, the two countries are moving closer together. Because Korean and Japanese are as similar to each other as two romance languages (say Spanish and French), they are not nearly as many translation difficulties and because culture between our countries is much more similar, aesthetic qualities are more similar, as is the approach to design that more Japanese are familiar with.

Fourth, Final Fantasy XI, without which the MMO would not have taken Japanese PCs by storm, the aftershocks of which have brought the other parts of the market up considerably. It also got the big console companies more interested in doing something about the PC market. Tales of Eternia Online is Namco’s first homebrewn PC game that I can ever remember.

Fifth, Falcom, the most popular Japanese PC gamer maker experienced a huge renaissance around this time, bringing out brand new Ys games and a whole lot of other stuff. They are one of the company’s most responsible for bringing Japanese gamers up to speed on Korean products. And their PC games sell really well, especially Ys. They mostly make RPGs, but beside Ys, they have the Legend of Heroes and Xanadu series, on top of many smaller games. (Vantage Master is available for free in English if you want it, its an SRPG focusing on multiplayer.)

Sixth, Grand Theft Auto, which is probably the most imported Western game ever. Other than Capcom, Japanese publishers seem to not want to touch this series and we still don’t have San Andreas for the PS2, let alone Liberty City Stories, but that doesn’t stop the demand for the PC versions or imports. Naturally, Grand Theft Auto spiked interest in other Western games and Capcom makes some nice dough off of translations of many Western games. Sure, they just came out with Lionheart over here and it will probably cost $80, but the market is there now to support it. (My enthusiasm for Divine Divinity is not indicative of a fluke in taste, its definitely one of the more popular Western PC games to be released here.) The Port Royale series, Hegemonia, Age of Wonders, Warcraft III, Counterstrike (the PC versions), Settlers of Catan, Empire Earth and so on and so forth. Capcom kind of stands alone because unlike what I hear of their translations of their own software for other markets, they seem to more careful when translating other markets software to Japan, which is appreciated by gamers like me who don’t want the writing and language or appeal ruined in the translation.

Which brings me to my next point. The Japanese PC market is going to have trouble growing farther now, because of Sega. When VF4 and Initial D came out with their memory card systems for arcades, they also allowed “saving” of a sort to happen for arcade games, and that has allowed like strategy, card RPGs, action RPGs, simulations and MMOs to appear in arcades. So now games like Counter Strike, that would go straight to PC, have their most popular renditions as arcade games built from the ground up for the arcade environment (but still online). Namco does this, Counterstrike NEO and its pretty cool and the line is popular enough for them to continue with new versions. Its at least the only version I like playing and made cooler by the fact that they can uses arcade hardware to do nifty things. Other stuff like Quest of D and Avalon’s Key (RPGs), Druaga Online (dungeon hack) and Idol Master (simulation) are siphoning off an area where PCs were supposed to pick up the slack.

One interesting thing about Japan-produced PC games is that the fundamental disagreement on control extends to PC games, when there is mouse control, everything is accessed through the mouse, almost always. More often, the shift, return, z, x, c, a, s, d keys are used and arrow keys are used to simulate a console controller. Even more often, its just shift and return and the arrow keys, for cancel, or confirm in menus and maybe one or two more keys. The type of control seen in most American FPSes where use the keyboard and the mouse and there’s all sorts of hotkeys? Anathema to Japanese tastes and intuition, and regarded as intensely unintuitive and cumbersome compared to console control. Japanese elitists would say that PC control is crippled because it doesn’t have one standard controller and users must often use the keyboard and mouse.

For Japanese-produced games and more boredom from my staid writing, proceed to Post 2.

-Kitsune

Yeah, yeah, I write a lot, but Aszurom asked a question and I intend to answer it.

So, what of Japanese-produced games? Obviously Koei and Falcom are the main superstars. Koei produces a lot more games for consoles, let alone PCs in, than they translate. Chief have been Nobunaga’s Ambition and Uncharted Waters MMOs which have come out alongside the new editions of both of those games. Taiko Risshiden, which take the RPG elements of Romance of the Three Kingdoms and expand upon them in many ways (the setting is Japan though) is my favorite.

Other than them, Artdink is set in number three. You may know of Artdink as the quirky PlayStation developer of Tail of the Sun and Aquanaut’s Holiday, but they are mainly a PC developer who makes sims like the very popular A-Train series that resembles a more fleshed out version of the old Transport Tycoon games. Also popular is Lunatic Dawn, a series of RPGs that is very freeform, allowing you to change the climate of regions from your actions, get married and divorce, create other worlds, travel to different dimensions, get involved in the game’s seedy crime underworld, etc… Again, like A-Train, you can get a lot of these games on the PlayStation consoles, but there’s more available on the PC. There’s also Neo Atlas and Tokio, one being exploration games like Uncharted Waters, the other Japanese political sims, and a baseball management sim. They’ve also got some smaller one-shot games. Lately, they’ve been pretty quiet, but Artdink tends to go into hibernation every once in a while.

There are many other companies who defected from PCs, like Hamster, who makes the popular convenience store sim games for the PS2 and Xbox, who seem to be coming back slowly to PCs again, and they make games similar to Artdink. Daisenryaku series, for instance.

There are a great deal of war and vehicle sims for the PC and it may surprise you to hear some of these reprise events from World War II on the Japanese side. I’ve actually talked to people who play these games and the ones I talk to say they enjoy the scenario recreation more than any want to change history vicariously.

Train and airplane sims are evergreen, as are horse-racing sims. There ARE flight simulators in Japan that are hardcore and not arcade. I do know, that unlike Sky Odyssey or Pilotwings or Jet de Go or I Want to Become a Pilot or I Am an Air Traffic Controller, which are much simpler and easier to understand, they scare me off with their complexity. Tanks are another sim standard, as are convenience stores and careers (interior decorating being the most popular, because it appeals to women). I’d say a good 10 to 15 train or plane sims get released every year, while the tank games are rarer (Panzer Front dominating the field) and the convenience store sims and career sims are legion in the same way as the Tycoon games are elsewhere.

One thing I bet you don’t expect are the Gundam 4X (yes, that 4X) games. Giren’s Ambition is the only Gundam 4X series available for the PlayStation line, but the PC lineup is broader. While one may be prejudiced against Gundam for all the throw away merchandise and games, one must realize the original Gundam for the late 70s is a perfect setting to start a 4X game in. They also do a Gundam MMO.

A lot of really obscure singleplayer RPGs are released for the PC nowadays. I don’t think they sell well at all, but they are there. For instance, last year two or three Wizardry 4 or 5-era Wizardry RPGs were released for the PC. They are basically almost exactly like those old 80s Wizardry RPGs, except the graphics are somewhat better and of course, they are new. There’s this card RPG that reminds me of the Japanese Neverwinter Nights. That is, the game you buy is boring compared to the game everyone else makes from it. While everything, from movement to party members, is composed of cards, it plays more like a normal PC RPG with some card elements in it. As if to capitalize on this, the next Wizardry game, coming out in June, will have a Wizardry Editor included with it to produce dungeon hacks.

There were was this one 3D RPG a few year’s back that has the cult following of Fallout, it was noted for having its setting be in a relatively authentic Japanese-like world (instead of “fake” Japanese or the orientalism that some Japanese companies cater to even for Japanese people who know better). I’m not even going to try to translate the name. :P Also, Rinne is an Infinity Engine Baldur’s Gate clone of Japanese descent.

Obviously, MMOs are huge and get the lion’s share of the attention, in a similar way to how they are taking over so much of the market elsewhere. Everquest II was localized by Square Enix, but even before that Enix made Cross Gate and Depth Fantasia, with beautiful 2D graphics and interesting systems. Their True Fantasy Live Online is pretty much a descendant of those Enix MMOs. Korean MMOs are popular, especially Ragnarok Online and Lineage. The only one I’ve gotten into Namco’s Tales of Eternia Online though, which is a lot different than your typical MMO, due to it being, well, Tales. Also, the face chats from the series make an excellent transition to the communication of an MMO. Guild Wars is definitely the most popular Western MMO over here, most likely, because the aesthetic is more in line with our tastes and the art direction is fantastic.

As a rise to the increasing popularity of PC games in Japan, websites such as Game Watch and ITMedia cover them with a lot more headlines given to PC games now. 4gamer.net, a PC-only site used to be this silly, fanboy rag with ghetto web design, now its this huge, professional Gamespot-esque site. These days, while more obscure foreign PC games would hardly ever covered, games that may not even get translated and are obscure get covered, showing quite an increase in interest.

BTW, Japan has a name for the recent games that include The Sims, World Neverland and Animal Crossing: mini-scape. Is this one taken from English? Because of its starting to be used pretty broadly to describe those games on the PC and thus its filtering down everywhere.

What games am I looking forward to? Most of all, I’m looking forward to the hex-based strategy Fantasy Night II. You may know the last game in the series, as it hasn’t had a sequel in close to 20 years, Master of Monsters ring a bell? Here’s a screenshot.This will sell for around 120 dollars in May 11th, and it will sell, based on the incredible enthusiasm that exploded when it was announced.

But I buy few Japanese PC games because they are so expensive, which is why I’m more indicative of the casual PC gamer who is stuck on Maker games, which are either cheap shareware or free in the way that mods are. Last year, when I talked about The Spy, the one about where you’re a spy and you have to cover yourself by working as a writer for a newspaper while you investigate political situation, that was a Maker game. Vector.jp is the best source for Maker games, but there are many, many sites that cater to them, as freeware and shareware are popular in the extreme, mostly due to Maker games.

Maker games are software modeled after Enterbrain’s extremely popular RPG Maker series that give gamers software so they don’t have to know any or very little programming to make games. Theoretically, they are limited, but as you know, popularity can overcome limits. Even in RPG Maker, which give you engines that mimic the old 2D Dragon Quest or Final Fantasy games, puzzle games, first person dungeon hacks, action games, SRPGs, Zelda-style adventure games and sims have been made. There are many Makers out there, but Enterbrains’ tend to rule the roost. You can subscribe to magazines which include three or four of the best every month, made in contest for that magazine alone on a DVD. Or you can download them from Enterbrain’s website as well, as they hold contests for the best and award prizes of up to 50,000 yen. Shareware tends to go like Valve or Telltale games episodic prices. Usually, there is anywhere from 2 to 5 episodes of the game and each one costs from the equivalent of 5 to 12 dollars. Here, there is some problem with payment, as the model for online buying PC games isn’t as easy as it is in the US. This is due to it being inherited from the independent scene.

The independent scene is where you go to a convention to buy games pressed in very limited runs for CDs and then if good enough, can get pressed an independent site like Himeya for a limited time. The way you buy from either one is not exactly as easy and open as it could be, often catering to a snobby prejudice. The Maker shareware games tend to bypass them, which is one reason they’re more popular.

While certainly, there’s a lot of dross to wade through, the best shareware and freeware games remain popular for a long time, and have the same enthusiasm as Mount and Blade and Fate do. I have like 200 on my computer online. People who aren’t in shmups as I am, probably have a lot more of the independent shmup games. What’s ironic is that there is so much talent coming out of this scene that console companies are headhunting from or publishing these people’s games. You’ve played Cave Story or Kenta Cho’s games? Now imagine how much better you can get if you understand Japanese and play the language intensive games and your computer can display the Maker engines.

And well, that’s a basic overview for what the PC industry is like here these days.

-Kitsune

Any speculations on why Japanese publishers are so wary about the GTA games? They’ve been a license to print money all around the world, and from your comments it seems like Japan would be no different.

Min-Escape? Escape to a mini-world
or
Min-scape? Small landscape, vague gameplay

Warning to Japan: Lionheart is not worth $80. Seriously.

OMG someone got coherency in my kitsune-post!!

Thanks for the little article. Could be a real article with some love from an editor.

I would rather pay $80 than be forced to play that one again.

FWIW, I know RealArcade has a (somewhat small) selection of games localized to Japnese, and I’m curous to know how well they do. I’ll try to find out. I know RealArcade is doing phenominal business in the US, but I don’t know if the demographical bored japanese housewife is as succeptable to match-3’s as american housewives are.

(Note: I know casual games are probably boring and tangential to most people, but they represent good dollars in their own right and are a cultural foot-in-the-door for groups of non-traditional gamers. Casual games are the reason that the majority of online gamers in the U.S. are women.)

Kitsune

Very nicely done. Can you recommend some online that sell Japanese PC games at reasonable prices?

Peter

Tell me more about these hardcore Japanese PC flight sims, Kitsune. Got any links?

Tell me more about these hardcore Japanese PC flight sims, Kitsune. Got any links?

Sure. Some of the ones I was thinking of I wasn’t able to find any information on, as I’ve either got the names wrong or mis-remembering who published them, so this is really just a quick skip and jump, I don’t think I’m getting the most popular ones here. Maybe one day when I go to the PC store, I’ll write down a list and give you something more comprehensive if you like.

I know of two Maker companies who make full-blooded games by modifying the basic Microsoft Flight Simulators and sells them, one is called Aerosim. They have an English website version of their website, but you don’t want to go there, because none of their real products are listed there. Their Japanese site is here. The very first tab under their name takes you back to the top, while the second highlights which version the sims are made from.

The other is called Sims Sky, I don’t think they have an English site, but you’re welcome to take a look at the Japanese one.

One company I really should have included in my overview is System Soft Alpha, as they are a large, successful PC company in the same purview as Artdink. They make Daisenryaku, which you may have seen translated on the Xbox. In any case, they make quite a few flight games, of varying complexity and design. Some of them are:

Ginyoku Advance Light - seems to be a sim of sort of advanced airliner, possibly Japanese only in production

Super Air Combat 3 - Not to be confused with Namco’s arcadey Air Combat games, I think the title says it all. There seem to be fourteen planes available from different countries.

Wright Brothers First Flight - English Version - Did this come out in the US? Because this version is like it says and it seems to be some sort of sim of the very first planes built.

Pilot Academy - Despite the name, its definitely way more hardcore than I can take. :P This reminds me of the stuff my dad used to watch and read about and the lectures I’d be dragged into when he was getting his pilot’s license. I just played Gameboy, but he always talked to me about this stuff about alienrons and ultimaters and stuff.

For more, I’m going to leave you to navigate their huge site all by yourself, sorry.

Aqua System collaborates with System Soft Alpha on some of these games, so it seems like they have co-publishing rights. For more of Aqua Systems unique games, go here. Warning: alongside hardcore games, they offer really silly, unrealistic games like Puchi Copter (mini-helicopter you can drive through houses and gardens). They also make flight controllers, I obviously can’t vouch as to their quality though. The second to last tab is a link tab and should take you to more flight sim-ish sights in Japan.

Media Kite collaborates with System Soft Alpha for the earlier Super Air Combat games, as well as makes some of their own sims, but I couldn’t find anything on them for some reason. You are welcome to search for the Japanese name of either that series: スーパーエアーコンバット or the company
メディアカイト . Both of those are only going to show up if your computer can display Japanese though.

Another Japanese flight sim company is Twilight Express, though they also make other products, they seem to be focused on flight sims. They also make controllers. Though they’re still around, their website is completely behind the times and doesn’t give much information. They seem split between original products Real Flight series and Maker-type modifications of Flight Simulator.

I don’t know, but here’s a guess: lthough Japan is open to games like GTA, it still doesn’t mean mainstream society approves. Yet why no outcry over games like Ryu Ga Gotoku then? shrugs I don’t know, but it seems publishers are wary of the backlash they could generate. I don’t know of any other reason that Capcom stopped translating them and no one is touching them. The import version of San Andreas has been best selling Japanese PC games for close to two years now (last month alone it was the eighth best-selling game) and has the longevity of Ultima Online over here.

Japanese gamers love to buy games from Amazon Japan because they often have great slashes of prices, but I’m not sure if you’ll consider it reasonable. A lot of Japanese PC companies will sell you games straight from their homepage though.

No doubt the word came from English, but I was wondering if its an actual English word that people use, or whether its just a Japanese creation with English origins.

-Kitsune

Honestly, the only way to get PC games at a reasonable price is to get them used at a store…not a valid option for most people.

Thanks Kitsune.

I noticed from the flight sim links - what I could manage to navigate - was that the stuff that looks like FS2004 looks very good. Commercial jetliner sims wtih great terrain. The combat jet games, on the other hand, look like they’re in the same generation as F-15 from Janes in 1997. I’m just really glad there’s still a market for flight sims somewhere out there though. Do they sell good joystick and throttle setups, or do people try to play that stuff with a gamepad?

So how do you get the American and Euro games? Import them at crazy prices, bittorrent them, or what? I would think prices like $120 for what looks like a shareware version of Master of Monsters (graphically at least) would really drive piracy. Speaking of that - do they use Starforce on their stuff? :-)

You could do the world a real service by taking some photos of a Japanese PC and Console game store for us. Do they have as much “used game trade-in” market as they do here? Do they screw you as badly with the price you get on a trade-in?

Also, have you ever met Godzilla? What’s he like in person?

So Grand Theft Auto is the most popular western PC game over there?

I wonder how a game like Fallout would do over there. Hell they should localize Fallout for Japan. Change the California map to a map of Japan. Hiroshima could be The Glow.

There was just an article 4gamer a little while ago, extolling Fallout as a classic. In fact, even though most of you won’t be able to read it, here’s a link. Other games covered under the article include Diablo, Bard’s Tale, Nox and Freedom Force.

Aszurom, used games are a market unto themselves here. When you buy a new game close to its release date, you’re given a little note on the top with a date when the re-sell price will go down and what its current resell price. When you first buy it, the current resell price tends to be 80% of the full price. Of course, as time goes on, depending on how rare or popular the game is, that goes down. For about a year you could get the American equivalent of $40 for Ico, until it was reissued three times in a row in budget editions. :P There’s a database retailers use that keeps used prices at certain levels depending on the game and each retailer or chain can haggle only a little bit under or over that price. Also, if the game has any defects, such a scratch (just one is enough to do it), a defect on the manual (cases in which the manual is missing are pretty rare and the game will go for something like close to what would be 3 bucks over there) or case, or does not include the spinecard or other promotional materials, the price goes down and such is noted on the case or at the time of buying to make sure you’re okay with it.

PC games aren’t as hot in the used market as console market, but they follow the same rules. I was able to get Eye of the Beholder in 2003 for 800 yen (around $7.50). The box and everything it included were in perfect condition.

So if you wait a while, things do go down and PC game companies offer lower prices themselves in steadily decreasing editions (which also tend to have a few new goodies here and there). So that’s how I deal most of the time, but when I want something new, I just bite the bullet. In the case of that game, the graphics don’t bother me at all, I and other Japanese are willing to pay that much just to finally get a sequel. Though not all new Japanese PC games look that ghetto.

And yes, they sell flight sim controllers, though again, I don’t know how good they are.

I’ve never run into Starforce, nor any kind of copy protection on a Japanese PC game, though I do know of titles that use copy protection, they are, ironically, mostly super independent small time games.

And Godzilla came over for tea and crockets yesterday, we had a lovely time and talked about how much of a whiny bitch Mothra is.

-Kitsune

I thought you guys all lived in shoe boxes stacked 200 tall? How do you have room to keep game boxes?

What’s the tech level of the usual Japanese gaming PC? Do they sell crazy stuff like quad-SLI Alienware type boxes over there for $50,000 or is everyone still running MX400 Nvidia cards? I’d guess that performance of the machines could be a big limiting factor on what sort of games come out.

Also… say you wanted to get your hands on Oblivion. Can you just have someone over here buy it for you and ship it over at our $50 price? Will it even run under Japanese windows?

Also… show me a picture of a Japanese keyboard. There’s what? 46 Hiragana characters? How do they handle that on a standard type keyboard?

Don’t ask me, I don’t keep the game boxes, I throw them away and put all my games in CD/DVD holders (portable games go in either in a Pokemon or Tales of Destiny box). Thus every game I own is in a little place about as wide and tall as a large pillow.

What’s the tech level of the usual Japanese gaming PC? Do they sell crazy stuff like quad-SLI Alienware type boxes over there for $50,000 or is everyone still running MX400 Nvidia cards? I’d guess that performance of the machines could be a big limiting factor on what sort of games come out.

I only have the barest idea of what you’re talking about here, but the answer would probably be I have no idea if I understood better. :P Nobody much here cares if your game has self-shadowing and bloom-lighting, so PC developers don’t tend to waste power on that type of stuff unless their target market demands it. Graphics, for the most part, play a small role in selling games here. Other factors, sometimes just as shallow as graphics whoring, sell them.

There you are, as you can see, it looks much the same. The Caps Lock key simply changes from Japanese characters to numbers, since there’s no capitalization in Japanese. The spacebar is smaller because there aren’t any spaces between characters in Japanese, so its usually used for kanji selection mode once you’ve chosen your characters. The extra buttons shift from katakana, hiragana and romaji, or half and full versions of hiragana and katakana, as well as a no conversion mode for smoother typing.

And if I wanted to buy Oblivion right now, I’d just go on eBay and select a seller who ships worldwide. No offense, but I wouldn’t particularly need anyone from the US to get the game for me, thanks to online shopping. I might have problems with the text showing up all screwy like it does in Civ IV, but I’ll take that chance. Most of them work fine. Japanese games would probably work just fine on your computer too. You just wouldn’t be able to read the text. I could of course, also buy it from Amazon Japan for around the equivalent of $100, or $60 used, if I wanted to go with some place closer to home.

Trivia: The 30th best-selling PC game on Amazon Japan right now is American McGee’s Alice in Nightmare! :P Final Fantasy XI is number one, while Ultima Online clocks in at 13. Call of Duty 2 is at 10, Guild Wars at 6 and Battlefield 2 at 17. A preorder version of the new Wizardry game ranks in at 15, while a similar preorder version of Phantasy Star Universe at 26, just above the rapidly falling Romance of the Three Kingdoms XI at 27. Square Enix’s Fantasy Earth: Ring of Dominion is at 23.

BTW, to reply to something earlier, piracy is a joke in Japan. Every site you could get a game from is either Korean or Chinese. You can even go to jail for displaying screenshots of games without the permission of publishers here, what makes you think we could get away with piracy? :P

-Kitsune

However, looks are deceiving. Japanese keyboards are actually cunningly designed mechanisms of torture, intended to subject innocent gaijin to suffering and humiliation. Oh, sure, all the letters are in the right places. But the rest of the keys? Parentheses are shifted one key to the left. Colon is where backtick should be, backtick has migrated to the number keys, and underbars aren’t shifted any more.

So picture me sitting there in front of a keyboard as a roomful of partners and potential customers look on. I’ve just assured them that it’s completely trivial to automate our product, that certainly they can use Perl if they want, and of course I’d be happy to demonstrate. Now I am trying to write Perl code–a language which, mind you, consists of nothing but punctuation with the occasional lost letter trying to find its way home–on a keyboard in which virtually every single punctuation key is in the wrong place.

Not a pretty sight, I tell you.

I liked this cartoon linked to off of that page: 【4Gamer.net】 − 特別連載4コマ「誰もがRPGを愛していた」 − 週刊連載

Man: “Will you accept this ring?” Woman: “Like, wow! An engagement ring! I’m so happy!”

Woman: “This is so cool! I’ve never seen a ring like this before!” Man: “I did splurge a little on it.”

Woman: “Giving me an amazing ring like this must mean…”

(Puts on the ring. Dippy valley girl act slides off and is replaced by a cold glint in her eye.)

Woman: “…that you’re trying to say I’m an idiot?” [Engagement ring of diligence: +12 to INT]

Heh, I remember trying to use those keyboards at the internet cafes in Japan earlier this year, and muttering to myself because the spacebar is smaller than I’m used to. I kept on accidentally hitting the button next to it, turning off the romanji, leaving me trying to figure out how to switch back from kanji, etc. It took forever to switch it back. :p On the plus side, one could drink as much as they wanted at the place for free, so that cheered me up right quick. :)