This is in such good shape now. Sure, there are still some strange bugs to work out, and there are still the odd missing string issues, but from what I’ve read a lot of that is due to this being a separate backer build, and some of this is already fixed in the main branch (I am confident this is the last beta update we’ll see before release, so I’m okay with them focusing completely on the main game code branch of course).
I love the new UI so much - everything is more readable, and the action is easier to follow in combat (especially when coupled with slow and extreme slow motion mode).
Top is old, bottom is new.
The first thing I like is the new ability in the menu to toggle a solid UI panel, which to me looks a lot better than floating UI elements (like portraits, log, menu items, etc.) but if you look at “1” for the top and bottom you may also notice they keep your ability bar expanded out at all times now, instead of having to first click on the resource pool (“Bond” in this case, the green paw icon) to expand your class abilities. This is really nice, though I still hope Resource Pools (like Zeal (Paladin), Guile (Rogues), and etc.) get a bit of a tweak to either increase in size over time (maybe they will?) and/or slowly regenerate in combat. It sort of sucks to be out of a resource with any given class, for sure, in a long battle.
Anyway, back to the UI. If you look at “2” you’ll see they made the Empower ability a lot more present and obvious, because it’s very fun to use and very powerful (in fact, it’s the main way to get Resource Points back for any given character, as you can use one of your 2 “per rest” uses of Empower on your portrait to get a few points back to spend on abilities, or in the case of spell casters a few spells back per level). But it can also empower a single ability to have a whopping effective use of (I think it’s) 10 effective caster level so you can really make sure a Knock Down sticks or a critical spell like Heal is extra effective. So, pretty important and the beta feedback was no one was using it, so they made it more obvious now. I like the way it looks, and it really does help me remember to use it more often.
And then finally we have “3” which is a great update to the central timer. The lower scroll bar (shaped like a smile) is the combat speed timer, you can slide this guy around to control battle speed and that’s excellent for everyone, and still pause and fast forward outside of combat speed here as well. Space bar still pauses, of course.
Weapon cards have been given an upgrade as well, they are more readable and even the tool-tips for them have improved greatly.
And lastly, the visual effects have clearly been given a bit more love because they look outstanding. They looked great before, but combat is really popping and there are some great moments in every fight, made all the more enjoyable with slow mode and how slow mode still looks fantastic (the animations still look great when slowed down). Here are a few screenshots I took recently playing with a Ghost Heart Ranger.