So, here’s the thing, because of my coding course and my full time job (to pay for the coding course) i have had little free time.
But this is the Easter weekend, so i managed to play some Planetfall today.
It was awesome!
I think I set the map parameters a bit too much on the easy side, large map, 5 other players, penguin hives (meaning once I win the map I can recruit penguins for future maps) and I am playing the Shakarn.
I was hoping their water mobility would be a huge advantage but I rolled a pangaea map, with a tiny bit of water at the north and south lol, so the amphibousity has not been used very much.
However, I have been having a ball with the Shakarn battle method, which is to get up close with the enemy and shoot them to bits. You can reasonably easily mass Shakarn raiders (their tier 1 infantry) and if they get close to the enemy, and unload their volleys, they can dish out some respectable hurt.
I managed to get to turn 35 without any warfighting, and no real pressure (think I ought to have set marauders to extreme…) and then one AI came after me, and pulled off something either impressive or coincidental, maybe both?
It approached my nearest city from one angle, I spotted it, it retreated, and then brought that army down another angle, without me seeing it, and then, weirdly, bypassed the nearest city and captured a city behind that, which is equidistant from 3 of my cities, including my capital, in other words there was no way they were going to defend it.
Incidentally, that amphibiousity actually came in handy here, and my homeland is full of rivers, so I can pass them easily enough, although I think at this sage of the game, the AI can too.
And the AI always tries to absorb stuff, which takes quite a while.
I might see if there is a mod that speeds up absorption, and also suggest to Triumph they implement a bastard AI that burns your stuff down.
Also, for future games, a way to develop sectors without clogging up the central build queue would be useful :). although, I do have a suggestion for reworking the entire build queue anyway…