That’s a good question. I really don’t know. My last game with them, Clockwork Wars, ended up on Cool Stuff and some other online retailers - but the game needs to hit a certain threshold of popularity to make that happen, I think. I’m certainly keeping my fingers crossed!
Unrelated, but what you said about Ecos on the podcast is so true. There’s a card, for example, that requires two “sun” markers, and when it activates, it produces a “grass” icon. (For those who haven’t played, sun icons are the most common, and grass icons are less common, so turning two suns into one grass is a thing you might want to do). Of course everyone refers to it as the “photosynthesis” card. Why couldn’t it just say that on the card? And some of the other cards are much more complex, so having some thematic hook to tell you what that card is for, or what it is going to score for, would be pretty helpful.
I order games direct from Eagle for my store. Eagle doesn’t ship stuff through normal distribution. I’d be happy to ship you a Maniacal from CO if you like. I just did it for @Brooski and shipping wasn’t too bad.
I haven’t listened to the whole podcast yet, but about Black Angel, maybe the whole game has been quite poorly adapted: from what I gathered, it is meant to be a slightly sarcastic take on the supposedly cold, insensible nature of AIs, considering everything as generic ressources to exploit. It may have been quite an ironic way to exploit the generic nature of eurogames; double-ironically though, it seems to have become plainly generic in its English transition?
In any case I hope I’ll be able to play this at my yearly new year’s eve boardgaming session.