Alright, I’m gonna tell this story. This story happened probably almost 20 years ago, but at least 15 years ago.
I was at my friend’s house, playing a game with the game group I was part of at the time. I don’t remember exactly what game we were playing, I want to say it was Betrayal at House on the Hill, but it might have been the old Chaosium Arkham Horror game, something where you explored a haunted house and drew cards to see what you found.
On my turn, I moved somewhere that meant I drew a card, so I drew a card, looked at it, and it had a picture of a knife or something, and my eyes slid down to the bottom of the card where it said “All players lose one sanity” or whatever it was. So I read that part out loud, and put the card in the discard pile, which was in a corner of the table which meant not everyone at the table could easily read the card.
So my friend turns to me and says, “what happened?” I’m confused for a moment, figure maybe I mumbled, and say clearly, “Everybody loses one sanity point”
He is obviously annoyed, and he says again, “No, what happened?”
I think he had to clarify that he wanted me to read the flavor text. Oh, there was a banshee moan or something that scared everyone or some damned thing.
Look, theme is important. A game where the theme doesn’t work for the game, or where it isn’t well integrated, is generally less good than a game where it is. Theme can help you determine what you’re supposed to be doing and how to accomplish it. It can make a game about pushing cubes into a great narrative about building railroads or escaping a dungeon or winning a war. That haunted house game had a poor integration of the theme, because it was just random events that could happen in any order. That’s not how a haunted house works! Things have to build up from mysteriously stacked chairs to giant demon heads poking out of closets.
But I don’t care much what the theme is. I care if the game is engaging, challenging, interesting, and gives me a chance to show up my friends with my cleverness (or, more often, vice versa).
I would never choose a Dune game over, say, a Star Wars game because I liked Dune better than Star Wars, if I thought the Star Wars game was a better game that I enjoyed playing more (that’s just an example, please don’t ask me to name a Star Wars game that’s better than either Dune game).
Besides that, given the constraints on game choice based on the number of players, time available, and proclivities of the players involved, sitting down and saying “we’re going to play a Sherlock Holmes game, now let’s figure out which one” is madness, at least in my group.
Also possibly I’m being a bit defensive, because I happen to think that the Avalon Hill Dune game is an all-time classic. I’ve played it two or three times in the past year (on TTS). There’s really nothing quite like it. It can be quite long, no argument there! In fact, it can also be quite short. My single biggest complaint about it is that the length is so unpredictable. You clear your schedule, get everybody to the table, refresh everybody’s memory on the rules, then the Atriedes ally with the Harkonnen and the game ends on turn 2! What do you do then? Reset and play again? But what if the 2nd game goes long? Play something else? Now we gotta argue about what to play…