Chick and McMaster discuss Korean (South) MMO Black Desert Online, Pillars of Eternity, and Superhot. A completely different McMaster makes an appearance to tell us about The Long Dark..
Jason, could your podcast feed updates have affected the website's RSS? I've been successfully using a particular feed URL for a while now, but this week my podcast app started treating it as a standard news feed rather than a feed that contains MP3s.
Pillars of Eternity is a very different game than it was at release. There have been a ton of improvements to the game, including UI tweaks to make combat easier to parse, some big balance passes and tweaks and changes to skills and abilities. The combat feels overall just much better.
The Stronghold has been fleshed out, with its own quest line and the quests your companions at the Stronghold can go on now have their own stories and unique item rewards, as well as supplicants who come to your keep and allow you to make decisions on whether to help them or not, or how you will handle them.
The White March also really makes you think a little more in the combat, as there are tougher encounters and some will force you to change up your tactics, which in the base game you rarely had to change.
Pillars of Eternity is definitely a better game since the 3.0 patch and full White March release. I don't know how to quantify it but personally if 1.0 was a 7/10 then the game as it stands now would be a 9/10.
I know they've expressed interest in a Pillars 2 but I fear we may have to wait for a while on that.
But also as an avoidance tactic. Because if I boot up Guild Wars 2 again, I will probably play it to the exclusion of all else for at least a few weeks. :)
Oh yeah, I was steamrolling the main game on hard, but I've had a lot of trouble with some of the encounters in the White March, especially those damn Lagufaeth.
Now I'm just patiently waiting for them to announce a Kickstarter for Pillars of Eternity 2. That has to happen sometime soon, right? Right?!