I think that people really enjoyed the combat being moved from the ME3’s heavy emphasis on being a cover shooter, back to something more tactical. (Which I really like as well)
The game completely lost me when the first mission, doing all of this awesome lead up to forging your way into a new “first contact” scenario, with a brand new alien race… and you end up in a gunfight.
Very anti-climactic. Ah… they are “bad guys”
Also, during that mission I fell through the geometry of the world and had to re-do about a half hour of gameplay because my save got broken.
When I picked the game up a year later, after a few patches, I had a lot more fun with it, but certainly not in 2017.
This was definitely me as well, but not in a vacuum.
It was because of my experience buying a Wii at launch and then enjoying only three games on it (Wii Sports, Super Mario Galaxy 1 and 2), and really disliking the waggle controls in everything but Wii Sports. Even Super Mario Galaxy was frustrating because of it, even though they did about as good as they could have done with that limitation. And I really disliked Twilight Princess.
So yes, I skipped the WiiU because of that.
But in fairness, in retrospect Breath of the Wild is so good, it would have single handedly made the Wii U worth having if it was exclusive to that console. But luckily it wasn’t!
Does it count that I had a Switch and didn’t use it much and sold it to another Qt3 person?
I do regret not playing more of Breath of the Wild before selling it. I liked Mario Odyssey enough and Mario + Rabids, but they wore out their welcome. Every time Mario did his little twirly thing and made some noise I wanted to punch myself in the face. Too much repetition in Rabbids.
Crazy, but I played every game in the top 10 now, but hadn’t at the time. Liked them all except for Nier and Divinity. Divinity I started off liking but it became too much of a slog.
Andromeda was not broken for me and I played it pretty much at launch. Though it could definitely have used some rethinking of some of the basic story conceits.