There’s more gameplay footage out there now. I love hearing that they’re taking “DOOM 2016’s gunplay” and putting into this game, but none of the gameplay videos actually show that so far. I can tell that it’s certainly more DOOM than Division and all, but this game doesn’t get nearly as frenetic. And while I’m sure a lot of my impression here is because I’m just watching it rather than playing it, the fact is that from what little we’ve seen so far, everything just looks so grounded and flat-planed–compared to DOOM’s parkour fun.
I’m still pumped for the game though, even if they aren’t doing the best job of making it look good. I love first-person arcadey shooters, and I want more of them. I don’t mind the open-world stuff, I just want frantic gameplay with lots of enemies jumping out trying to blast me before I explode them. With that being said, maybe it’s because they set the difficulty super low for that particular venue, but the enemies look slow and stupid. There’s no danger on display here, the player ducks around a corner and everybody just seems to forget about him immediately. And when he’s out in the open, I’m reminded of the goons from the Arkham Asylum or Assassin’s Creed games, just a bunch of guys huddling around you calmly waiting their turn in line to take a swing at you–giving you all the time in the world to punch them each in the face first.
Anyway, I sound more down on the game than I really am, I just want it to be good (or my subconscious is actually trying to tell me something I don’t want to hear–but I can’t hear it, LA LA LA LA LA LA).