Rebel Galaxy Outlaw

For targeting there’s the tactical overlay thing you can bring up by using the command menu. It’s at the top (hit Y, move stick up, Y again). It’s super useful and it’s the first thing I do now when an encounter starts.

Yeah, that thing is awesome and I love it. I use it all the time - scan first, you’ll get more pips to look at.

Also, I have taken to scanning the area after a fight as I almost always miss out on cargo floating in space from my enemies otherwise.

Is there a UI volume slider somewhere I’m not seeing? That loud CHIRRRP whenever you access a menu is going to drive me insane.

It’s worth noting it seems you can land at any time without breaking missions. I had a patrol mission where I got shot up so bad I had to go repair after the first waypoint and the other patrol waypoints were still there when I went back into space.


Well I finally managed to get the game, but I sort of hate the gamepad and trying to get my X45 working is a nightmare.

The game REALLY needs like a training simulator where you can fart around with controls and try to understand them. Hell my first 40 seconds of playing I left a planet and was under attack from a pirate with zero context on what any of my buttons even did. The cops took care of him but that sort of thing feels really crappy.

Going to try the gamepad again.

I just went to the mission board and picked up a bunch of safe missions with the intent of grinding out some credits before I let the main mission chain kill me again.

On autopilot to the first of these safe missions I got jumped (interdicted?) by some… thing that pretty much killed me before I could even orient to what was happening.

This may not be for me.

It was probably mines. I ran head first into a minefield early on too. Now as soon as I see lots of red dots on the radar I turn around and get some distance immediately. Don’t be discouraged.

In general the starting ship is not combat ready until you beef it up some. Avoid combat missions, ignore distress calls, etc. until you’ve made some money trading, doing trading missions, and doing minefield clearing missions. Don’t take on pirates with just the starting utility laser.

I had that initial bump where I was kind of like “I am doing something wrong? Why do I keep getting splatted?” but things smoothed out for me significantly. The first hour or two had some frustrating WTF moments, but it got much better after that. Partly it was avoiding the fights (talking my way out), partly it was getting a little better at the game, and partly it was upgrading my ship. You get the ability to call buddies in for assistance pretty quickly as well, which also helped.

So I guess what I’m saying is, I had similar frustration and almost felt like putting the game aside for the evening, but it got a lot better a little further in. Just one point of data, but might be worth sticking it out for a little bit longer and see if the game grabs you.

It felt a little oldschool where I was kind of thrown to the wolves rather than being babysat for the first little while of the game. I tend to prefer that compared to overly long “tutorial” periods where things are a snoozefest, but the game could probably use a little more onboarding. I felt like I was fighting pirates before I knew how to operate my ship.

You know, I grabbed Rebel Galaxy when it was free a couple weeks ago and fired it up, but this was my exact experience with it. Literally like the first moment of the game as I’m trying to dock with a station and haven’t even familiarized myself with the controls at all I’m getting shot to shit by three or four ships. When I undocked a bit later after getting a “hey go here” story mission, they (or others just like them) were still there, and there go my shields, and oh no I’m taking component damage or something, man fuck this. So frustrating…I uninstalled.

Honestly, overall I’m having a great time. I do have some pretty aggravating annoyances though.

  • I am getting very tired of getting taken out of Auto Pilot for things like Distress Signals, or being “tackled” by pirates. I’m not saying these should be eliminated, but toned way down.

  • This game has more gate campers than Eve Online. A lot more. When you start doing multi-sector runs for the merchant guild, or other quests, you will understand. At time, I’ve been intercepted when arriving at a gate, or when exiting on the other side, of every gate in the run. Sometimes 4 or 5 times in a row. Too much!

  • The only other issue is not quite knowing when one of the major story lines is above your current abilities. Like I’m following a certain NPC on a quest chain, and the first mission goes smoothly. The next one, though (called Prison Break) kicks my ass before I can even target an enemy. Seems like there should be some way to tell I’m too low geared for some of these.

I was commenting to @ShivaX on the phone that I wish targets and your own ship had some sort of assigned point value to know (based on factors like weapons and such) the approx power level of so if I’m at a … say 45 and I get targeted by someone that’s a 90 I can know it’s maybe time to beg for mercy or try to flee.

Also, I don’t think I’ve ever been able to flee so far. :)

If you have enough money to buy the module outright, ‘buy’ shows up (with the option to sell your old module after you swap it). If you can’t afford it outright, but can afford it with a trade-in, ‘trade in’ shows up. If you can’t afford it even with a trade-in, you get the red-text can’t-buy price.

There’s a fairly prominent message telling you when you’re outmatched.

I tend to see that only every other time though, I wonder if it should be red instead of grey.

Use the command menu to put full power to engines. With the entry-level afterburner, even the starting scow gets going fast enough to run.

I get the targeting, and messaging. I guess what I’m saying is when I’m working through a quest line with an NPC, and the last quest went well, but the next one is way too above my current level, I’d like to know that before I trudge through 8 sectors just to get there and then find out it’s above my level.

Don’t the quests have a “Mild, Average, High” type threat indicator? I could swear in my mission log the one I was on just now said “Mild” - but I’m still in the starting sector, so maybe they stop telling you that at some point?

Well I was going to jump back in and see if that’s right, but I guess there’s a patch updating now. Wonder where I can see the patch notes.

When you go back in to look, I’m … let’s say 88% sure it was in the Start menu where your mission logs are listed that I saw it.