Rebel Galaxy Outlaw

Like Brian said, you don’t pull them into your hold - rather just sit near them and a progress bar starts to fill up - when it’s full, you cracked the destination marker and can auto-pilot to it to investigate.

Rebel Galaxy Outlaw version v1.06 (August 14, 2019)

*Mouse control precision updates!
*New ‘recenter mouse’ control (unbound by default)
*New mouse reticle display mode in flight
*Can also hide mouse display in flight
*Can disable all mouse smoothing for relative mouse mode
*Can turn off relative mouse easing
*Can flip mouse pitch axis independently
*Fix for one axis that didn’t negative/positive pair properly (throttles)
*Fall all the way back to Mono if you can’t get Stereo sound
*We now allow the game to run with no sound if no devices are ever resolved
*Default to ‘stereo override’ to deal with quad and/or surround issues. Allow override in settings (requires a game restart)
*Fix for arcade sprite squishing in ultrawide
*Fix for Orzu intro video squishing in ultrawide.
*Ensure that a directional foul in 8-ball doesn’t get passed on to the next player
*Mouse precision mode turns slower in 8-ball
*Fix some radial menu selection issues in ultrawide (and especially ultra-ultrawide)
*Fixed Ravalli mission computer placement

Ohhhh, so I needed to target them, then hold L2 so it drops my speed to 0 and then it does its thing. OK.
I also picked up a piece of contraband floating in space. How do I sell it without getting caught at this early stage of the game? or should I just eject it back into space?

Damn. He beat me to it, I came here to post patch notes.

Now I need to put my Cowboy Bebop OST music for playing this.

So far I haven’t heard the menu music in any of the radio stations in the ship. If they’re not, how can I make this happen? I left the main menu music on for a few hours yesterday just cause I love that music so much.

Uh how do I mine? I have a scanner there tells me if asteroids are mineable but shooting them with my mass drivers does nothing.

Gotta have a mining laser (or preferably mining turret)

Ok, reporting back after trying my Microsoft Sidewinder Precision Pro. It took me a while to get the controls setup. Basically by default, all the buttons on the joystick are assigned, so even though there’s keyboard buttons assigned to the same actions, they don’t work.

So what you have to do is use the C button to clear mapping on all those buttons you’re not going to use on the joystick (the ones that require a second hand on the joystick, which you don’t want, since this is a HOKAS setup, so you want your other hand on the keyboard). After clearing all the buttons and throttle axis and all that, it worked brilliantly! I had my four buttons and my joystick hat assigned, and everything else was assigned to the left side of the keyboard.

Unfortunately, this did not prevent me from dying the first time I ran into combat. The game is still freakin’ hard, even with the joystick and keyboard setup that I prefer. But I like that! :) This one’s got a learning curve for sure.

I just hope when I switch back to gamepad, and come back to the Sidewinder, it won’t have forgotten all my control changes. I didn’t see any way to save control configuration so that makes me a little nervous. Hopefully all that stuff is automatic then.

Not Xinput, but DirectInput which many games support natively with a DS4.

Probably eject it for now. I did see at least one storage component that had shielded stash space for sale though…,

All gamepad mappings are stored separately from stick. you’re good.

I just bought the Coyote for almost 200k. Now we’re cooking!

Suddenly combat missions are a lot easier.

I’m tempted to add this to the tips in the top post, but I’m not 100% positive about it yet:

  • If you’re doing a low risk mission in your garbage scow to go to a waypoint and clear some mines, and when you get there, there’s enemies there. Don’t fight there. The mines will get you while you’re fighting the enemies. Just run away and abandon that “low risk” mission.

In my case, I even tried luring the enemies away from the mines, and then killed them all, and then went back to the mines, and there were more enemies back at the mines. And this time I figured I had to fight them there, and I got killed as usual. It’s not worth the 1350 credits to go after these low risk mine missions.

Also try just comming them and asking them to leave you be. They may flip to friendly and leave you alone.

Loving the game; just want to add I appreciate that I’m only slightly less horrible playing pool in it than I am in real life, so bravo for realism in a sci-fi game! ;)

I want to say that most of those are on Lariat and maybe one on Stinger? I forget. But there’s 400+ songs so stumbling across them takes time :)

I have tried that about 10 times. Never worked once. I’m tempted to stop trying but you keep insisting it will work one day, so I will continue to do so.

Hahaha :) Each pirate is a separate chance. Don’t try the same one twice - cycle your target.

Hold left shoulder

Cloud save issue. Unable to start program. Help?