Could the targeting reticule shapes be changed, like how street signs are different shapes? Maybe square for friendly, triangle for enemy, hexagon for neutral or something along those lines?

Yes that’s what I meant by iconography. That sort of change could have deeper design implications and likely warrants more thought than just allowing user defined hex colors or picking color sets for the three main types of color blindness.

The reticles are all animated, so it’s not trivial to change their shapes.
But again, you literally start the game with no colors and we have to provide enough information onscreen for you to differentiate. The game is clearly playable regardless of the reticle colors.

Well, you do on harder difficulty anyways. At any rate something to think about doing in your copious free time.

Yeah, I guess my point is just that effort has already gone into making sure the information is available regardless of color- and like there’s a big picture of the thing you’re shooting and all bad things look a certain way, regardless of what color they are, in general.

So, before I buy this game, which I am going to do anyway but maybe never play because yay! I just want to resolve a contradiction on the Qt3 forums where something says that Starsector is the “best” space combat game. I wanna make sure I own the best space combat game so can Brian R. officially designate this one to be it? Thanks!

I feel Starsector will be one of the best, but it’s not that close to done.

Okay, it’s definitely working. Not sure what I was doing wrong.

On another note, is there a function for cycling through missions on the MFD? That would be handy!

Nope, there’s not a mission cycle - just ‘closest’ mission from the radial.
(Although I could pretty simply add some binds and might do once the dust has settled a little)

Thanks, that would be pretty neat to be able to scroll the missions and then just whack the autopilot button! (but no rush)

Yeah, I just hover them and auto - I almost never change my primary mission.

Hope this is OK to ask here since many have played RG:
While waiting for the newer game, I’ve gone back to the previous one on PC for a bit, and have run into a weird control issue-- I mainly use the gamepad (Xbox One) but was also using the keyboard F key to do a quick radar scan of my surroundings vs having to pick it from the radial menu. Suddenly, today, that doesn’t work anymore. When I try to remap the function in the controls, it’s as though the game isn’t seeing the keyboard at all.
I certainly haven’t changed anything in my setup since yesterday. It’s just strange and wonder if anyone’s run into it.

My thought would be that the window doesn’t have focus. IIRC, RG1 allows gamepad input regardless of focus, but only key/mouse input when focused.

Thanks for the reply, Travis. Wouldn’t full screen automatically have focus (I don’t remember toggling anything like that in the launcher applet)? Maybe switch off the Steam overlay?

I… dunno. Windows sucks. :)
I’d assume so but… is it windowed fullscreen? or fullscreen?

It’s fullscreen. Strange thing is, it’s got the Steam Overlay enabled, but when you try to call it up with Shift Tab it doesn’t work. despite getting the little popup in the lower right corner saying you can do so, go figure.

Anyway, Windows does suck, apparently. The only thing I did differently today, now that I think of it, was set up a couple of custom music folders. That is absolutely it. I’m checking integrity of game files now, but I’d bet they’re fine (they were).

I exited and restarted Steam, no joy. Gonna see if a Windows reboot does the trick. Anyway, thanks for your help.

The few times I used Steam Overlay I had issues. They were fixed by removing it. YMMV.

Thanks. Disabled Steam Overlay, still no go. It’s the weirdest thing. It was working fine yesterday. I’ll see if anyone in the Steam forums has seen the problem.

EDIT: OK this is weird- I remembered that I had a “backup” GOG copy of RG so I figured I’d install that one and see if it still had the problem. It fixed the issue, but get this: the launcher remembered the paths to the custom music folders (so it must be shared) and the Steam saved game could be seen in the GOG install of RG. Crazy.

The saves are all stored in your user documents folder so they’re shared between versions - nicer that way :)

Ah, makes sense.

One more question if you’ll indulge me: since I’m pretty sure this unit of measurement is used in the upcoming game as well, what the heck is an “sm” anyway? Statute mile? Space mile? Space meter?