Thanks for the warning. Do not want.

BTW to answer my own question about picking up a gun and dropping one you only “acquired” and didn’t buy: yes I still had the Schofield.

Another question though about getting the free gun as a gift from the guy sitting front of the gun shop in Valentine: I didn’t take advantage right away and now all the prices are back to normal-- did I miss my chance for good? I thought the game would store the “credit” so to speak.

Probably. I got a sense that would happen, and always spent the free item ASAP.

Back at camp Arthur is busy doing chores, managing inventory, crafting up some tonics, etc., so when Dutch walks by and says something, I ignore him because we’re busy. A few moments later, I hear him say something like “Well, fuck you, then!” Cracked me up.

Bugger that quest to get wood for the guy building a house (which is a very nice quest line in itself by the way).

  • First try, I ride up to the logging camp, buy the wood, drive back to the house and when nearly there I managed to drive the cart of a cliff, killing the horses and scattering the wood. Reload…

  • second try, I buy the wood, walk out of the cabin, bump into a guy standing in the way and get shot at by the entire camp. Reload…

  • Third try, buy the wood, walk out of the cabin very carefully, get on the cart, drive away and just, only just, graze another employee. Again, the entire camp comes to his rescue. Reload…

  • Fourth try, I manage to avoid hitting any employees, only to drive straight ahead instead of turning left. I then have to reverse the cart, still trying to avoid all the guys that keep walking around it, oblivious of any danger, and manage to get myself completely stuck. At this point, I rage quit the game.

  • Fifth (!) try, calmed down a bit after having had a nice night of sleep, I manage to get out of the camp without hitting anyone, drive the cart at a snails pace back to the house and finally deliver the wood.

Yeezz… As if the game isn’t enough of a time sink as it is…

Some of the random things you find seem like they might be quests, but I’m not always 100% sure. I found a house near Strawberry that was all locked up, and on the doorstep were a few packages and a letter saying that the owner had gone to bring his bride home. I rode a little up the road and there was a fellow looking over a cliff, who waved me over. He pointed out that there was a dead man down there, probably fell off the cliff, and he thought it was the guy who owned the house I had just visited. I went down and checked the guy out, found a note and a marriage license, so it seems to be the same man. I wondered if anything would happen if I went into the house but I couldn’t manage to get in through any windows and the door was locked. Is this supposed to go somewhere, I wonder?

So fast travel seems like a pretty big waste of money. I can only fast travel from the camp, apparently? And the only other upgrade I can see at my tent is some respawning hair pomade? Bah.

Maybe a victim of the black widow you bring in as a bounty?

You can fast travel between the stagecoach stations as well, but not back to camp.

I had not thought about that, I forgot what her name was. But it would make sense.

No, its handled great really. They want you to see the world, but at times you sorta need to zip across the map, and its an option.

As mentioned you can also use the stage coach and the train once you are out in the world. :)

I actually came across this scenario in the reverse order ages ago and at the time thought the cliff guy was part of a subtle tutorial bit teaching me to keep an eye on my surroundings. I didn’t come across the cabin with the note on the door until just yesterday so thanks for reminding me of the wrecked wagon guy and tying things up nicely, if rather sadly, for me.

This is true. Can you at least skip the cutscenes when fast traveling? As an experiment I used fast travel from the camp to Valentine and it took almost as long as just riding there, sheesh .

That’s actually a loading screen.

Ah, I guess that makes sense.

One little touch I appreciate is how the game often misleads you about the nature of a mission. An icon will pop up with one person’s name, and when you trigger it, you’ll start a conversation with that person, only to be interrupted by someone else and go off to do something totally different.

Aw, man, I thought you were talking about an in-game shop having a Black Friday sale. I was all ready to get Arthur a spiffy new outfit for cheap.

Legendary animals:

I killed the legendary Buck. Cool. Then I went to find and kill the Legendary Bison up close to where I got my White Arabian.

First I got the “too much activity to track message.” Left, came back, same message, left, came back, same message. I learned with the Leg Buck best way to fix that is to just save and reboot the PS4 and restart. Works every time, Did this time for the Bison,

Saved outside the area, went in the area, found the Bison (though it was challenging.) Shot it, he’s huge! Maybe even Legendary! Of course, even with a head shot from the Rolling Rock using Express ammo, he runs off, I find him, take another shot. He runs into the lake. Argh. Can’t tell if he’s dead or swimming, but then he disappears. Looking at the map, there’s an X across the symbol, I assume he’s dead. Look more, it appears he just sank. I know people say you can lasso him and pull him out of the water, but he’s nowhere to be found.

Reload my save, Find him again (still hard, even the second time) - this time I try to sneak between him and the lake. Get pretty close, head shot. He runs towards the lake again. Get another head shot, he still runs into the lake. And once again he disappears.

OK, I’ve read you get credit for the skin even if you don’t skin the legendary animal. I head to the trapper. I’ve already got reinforced gun holsters, gun belt, and bandolier. I look for what you can make with the Legendary Bison and it shows me lacking that skin, Crap,

BUT … I start looking again, and it appears the only thing I get for those legendary animals at this point are clothes? A saddle? All things that have no beneficial effects reported for them so all I’m killing the legendary animals for now is weird hats and chaps and saddles? Hardly seems worth the effort.

The trinkets you get for their parts at the Fence are much more valuable. But playing dress-up is part of the fun of the game, so the outfits are cool too.

Oh forgot about those! Sigh, guess it’s reload and trudge back up north for the Bison again…

Some of those trinkets the fence can make require other items along with the appropriate legendary bits. For example, one of the trinkets I had made also required an additional item that I received as a reward for the partial completion of a side quest. But it appears some of the items required are just everyday things one might acquire through various means, like a silver earring, etc.

Oh wow Chapter V a tropical island shipwreck? I love these unexpected changes in scenery, like in Mafia 2 going to prison and getting out in the fifties, or this.