When I was doing the performance work and had 50K stars, I was very surprised that people seemed to sincerely want to play map that size. It’s ridiculous. I don’t think people understand the tremendous scale of a 50K map. If you colonized 50 systems/day, it will take almost 3 years to fill the map. That’s one game.
But the point of continuing the work and getting to 1M was not only to find memory problems, but to get people to universally agree, “ok, that’s too much. We get it. Galaxies are huge. You can stop now.”
EVEN SO… if there’s one 4X that a person can reasonably expect to play a huge 10K+ map, it will be Remnants. We have created a unique interface designed specifically to facilitate macro-level management of large fleets.
In my mind, this particular end-game management problem has been solved. Not perfectly, but certainly good enough for most use cases. I hope that, over time, variations of our Fleet UI will eventually work its way into other space 4Xs.