I’ve actually been playing SSG’s 2007 Carriers at War remake lately. And, yeah, those guys pretty much dialed directly into my level of grognard when they were active. And to think they also were also top-notch RTS devs back in the day with the Warlords Battlecry series.
Began playing SSG games on the Commodore back in the eighties. Their Russia: Great War in the East 1941-45 was superb considering the tech of the day. Always disappointed that they canceled their grand strategic look at the Civil War: Road to Appomattox.
If you are not familiar with the SGS game system, the “best” scenario to start with is Tinian.
It has fewer units, and is, quite frankly’ relatively easy for the USMC player to achieve objectives…
Heia Safari! is a game on the campaign in German East Africa during World War I. It will be coming out on Steam on November 25.
You can play immediately by purchasing directly from SGS. The game has a campaign game and four campaigns which start in 1915, 1916, 1917 and 1918 and run to the end of the War. I have been playing the game for a few weeks and am greatly enjoying it. It has good period feel and the game captures well the asymmetric nature of the conflict with lumbering large Allied forces chasing the German forces, made up almost entirely of native askaris, who wage an effective campaign of raids, cutting Allied supply lines, and overpowering Allied garrisons.
Colonel Paul Emil von Lettow-Vorbeck with a force of about 14,000, three-quarters askaris, kept in check Allied forces ultimately totaling 300,000, the only unbeaten German commander by the end of the War, and the game well simulates this very unusual WW I campaign. (Deeply politically reactionary, von Lettow-Vorbeck had nothing but scorn for them when the Nazis came to power. Hitler asked him to serve as ambassador to the UK. Vorbeck purportedly told him to do something anatomically impossible in response. One of his sons who was present later said that his father had not been that polite to Hitler. His allied opponents in World War I funded a pension for him after World War II when von Lettow-Vorbeck was living in poverty.)
I am always on the lookout for strategic games that play well, give a good historical feel, and cover a fresh topic. This game meets all three of these requirements. Highly recommended.
@Don60420, I’m assuming you’ve played some of SGS’s other games? How well does Winter War, their first game, hold up? Are the later games set in North Africa, Mexico, and East Africa more “mature” designs, or are they mostly all on the same level?
Also, how well does their system – it looks like straightforward army management with relatively simple card-based events – adapt to such different settings? Does it feel forced that they’re using the same basic game engine and ruleset for such a range of conflicts?
Tom, I have all the other games. Constant polishing is being done with all the games. Improvements in the latest games are applied to the earlier games.
The basic system is straight forward with the cards giving a fair amount of variety. To me the historical flavor is strong with the games playing differently, especially as the polishing of each game goes on. I would note that Philippe Thibault, the man behind SGS, is very responsive to suggestions.
Then you might be shocked to learn that they also fought in the Pacific! It’s not discussed as much as Britain’s or France’s, but Imperial Germany had a colonial empire too, which was horrific even by colonial empire standards.
I took a gander at their site and there are a LOT of games in development with this engine, some on pretty interesting (to me) topics. Not sure I want to take the plunge right now though, with the new Decisive Campaigns game releasing Thursday.