Unfortunately, I find this literally unplayable. Okay, maybe not literally. It is literally aggravating, however.
Movement and combat are in different phases, so on my turn, I move all my units, and then when I’m done, I resolve any battles one at a time. During those battles, I can use some of my cards, which are the main way you’ll interact with the game aside from moving chits.
However, when it’s not my turn, I have to resolve a whole string of battles, one at a time. The resolution goes through each territory individually. And since I’m the defender, I have to decide whether to use cards for each battle. Here’s how it looks:
Okay, so this is the fight in a space called Grid 128C and now I have to decide whether I want to use any of my cards. There will be at least six more battles like that this round. Maybe more. And it’s the first turn of the game.
However, I can’t leave this screen. I can’t look Grid 128C to check the situation on it’s left and right flank, or whether I have reinforcements inbound, or what options are available if I retreat, or whether there are any victory points at stake. I can’t check what other battles might be happening this round, which is important because perhaps I should save these cards for one of those battles. I’m locked completely out of the rest of the game at precisely the time I’m being asked to make an important decision. That’s a massive failure in any videogame. It’s an especially massive failure coming from people who’ve already made videogames and should know better.
Also, SGS is really half-assing the documentation. I needed to look something up about turn resolution, which should be pretty straightforward, as I’ve read their manuals before. Their system is pretty straigthforward and doesn’t seem like it’s changed much. So let me just look that up real quick before I…oh, there’s no manual in this game, which is odd, since at least one of their other games has a manual. I know, I read it! The only documentation in this Pacific game is five brief tutorial videos of one of the developers faffing about explaining basic concepts. One of the videos consists entirely an explanation of stacking limits and how they’re displayed on the map. It even cuts off while he’s in mid-sentence.
So I’m done with this, and I think I’m probably done with SGS overall. It feels like they’re just foisting off low-effort shovelware on people hungry for wargames with varied subject matter. We deserve better. :(
-Tom