Not initially but it will be Spring/Summer. It’ll incorporate blogging, chat, and some social networking features and more of our non-game tech into it.
If you want to see a primitive version of the blogging beta check out http://www.joeuserbeta.com/ (it’s still in testing). But picture users being able to chat, see what games their friends are playing (unless set to private), etc. And it’ll be an open system. That is, we hope to make it so that even if you’re using a third party game not on TG.net that it will still let you know what they’re up to and let you join them. But that’s a bit down the line.
The goal with Impulse is to bring our various techs into a single sleak environment. And then let developers submit their games, utilities, whatever, name their price, and then after review have them be available for others to buy (we do this now on WinCustomize with skins and themes for third party skin authors).
Stardock Central may have the distinction of being the first digital distribution client but it’s pretty long in the teeth at this point (i.e. first also means oldest <g>). So Impulse brings a lot of technological improvements to the table.
But for now, we’re just glad to get Sins of a Solar Empire out there for people.
I have to say, and you guys have known me a long time, this has been an awesome project to be on. I’m not aware of any examples where the publisher and development teams worked so closely together and I think the final game really shows what’s possible when two groups of fans of the genre are working together on something.