Slitherine Announces Gladius - Relics of War

No. The city must use the Claim Tile build action to add it to the city before it receives the +20% bonus.

Sorry, lack of clarification in terminology. Building a city adjacent puts a dotted colored border around it equivalent to walking over it with a unit. You get the flat bonus from that. You have to claim the tile with the city to get the %.

Ok I think we got it! :D

But who’s on first?

What’s on second.

I don’t know’s on third.

Ok, now that we have properly self-identified as OLD people…time for a nap

Switching from OpenGL to Vulkan.

I see this one on sale for 35% off, current hive mind consensus: buy or no buy?

A definite buy imho.

Strong buy recommendation if you have any interest in a turn- based SciFi combat focused game. The only real caveat is that there is only war, no diplomacy, it’s all fighting.

AI is some of the best found in a turn based game. It retreats when faced with overwhelming force. It pulls wounded troops of the line. It focus fires on units.

All four races play very differently. Lots of unit variety within factions as well, with different units playing different roles and a mix of units needed for victory. Units level up, which makes a big difference in their survivability. The unit variety is large enough and the tech tree is deep enough that I typically won’t use all the units of a given race in a given game.

Thanks man, all war all the time is fine by me. Love the idea of a competent AI and different races being actually different play styles.

Gives me something to mess with till Planetfall releases. ;)

Second recommendation here to purchase. The difference between the AI at the different difficulty levels also lets you learn, and then makes you learn again later.
This is one game where the AI regularly sets traps using the terrain and combined arms groups.

Chaos Marines incoming in 12 hours. Who’s excited?

I’ve got it preordered, although I’m more interested in fighting against them than with them.

Kind of but then again I hardly touched the tyranid expansion. I more or less like this game but eventually the 1upt and the mega clicking gets annoying.

I’ll probably buy for variety’s sake, but they’re kinda my least favorite 40k faction, so eh. They’re not even my favorite faction that’s covered in spikes!

How does this game compare to the old school Rites of War from back in the day? Is it just completely different?

They’re not dissimilar. The big difference is that this is a 4x, not a panzer general clone. So you build units and claim territory. No diplomacy, though.

So I tried the Chaos Marine faction and found them a bit underwhelming from a gameplay POV. From a flavor POV they are awesome but game-play-wise they seem very fiddly without the kind of cool iconic excellence of the first four factions. My view on them after a couple of hours is similar to my view of the Tyranids: they captured the flavor of the faction from the source, but in terms of gameplay, didn’t really add much.

Oh well. It may just be that the first four factions hit the sweet spot (Space Marines are the Ur-Infantry, IG are the Ur-Armor, Necrons are the Ur-Special Talents, and Orks are Orks.) and none of the new factions can really carve out a good gameplay space.