Slouching Toward the Next Generation: Resogun's next gen score chase

Title Slouching Toward the Next Generation: Resogun's next gen score chase
Author Scott Dobrosielsky
Posted in Features
When November 21, 2013

I'm encircling the darkened dystopia of Acis in the starfighter Nemesis. Scouting reports call Acis a "derelict city run by the species known only as the sentients," its primary function "a prisoner processing compound..

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You made the right call. Always go for the little hoomans.

I hear that this game has no randomization of spawn patterns. Does that eventually make the levels boring?

"known only as the sentients[,]"
"with a fourth, master[,] behind an unlock"
"a massive sustained laser blast[,] fleeting but destructive"
"enemies called keepers[,] each group tied to a specific human"
"or, if you take too much time, abducted by a flying saucer"
"at the top of [my] friends list"

I think that's correct I don't think there is any randomization. So far the levels haven't gotten boring, and I think a lot of that is because of the way each level is structured. Spawns may enter into the level at the same place but that doesn't mean I'll be there to meet them, I could be on the other side of the level. Also, humans are scattered all over the level, as far as I can tell there really isn't a set pattern for which human gets released where. Because of that I take different tracks through each level.

Thanks for the corrections, on this and the other posts ; )