No, absolutely don’t play it with a joystick. Or keyboard and mouse, either. It’s built from the ground up to be played with a gamepad and it feels wonderful.
I guess I’m not really thinking in terms of sims specifically, but in terms of space games in general. Space games are clogged full of procedurally generated open-ended meandering trade/fight/upgrade stuff. For instance, I put Rebel Galaxy in that category, and Rebel Galaxy is great. But it doesn’t let you guys sit in the cockpit of a spaceship, so if that’s your bag, well…I guess that explains why the Star Citizen scam is paying off so well. :)
Actually, I bet there are more examples. Oh, hey, if you guys want an example of in-cockpit space combat fighting chock full of open-ended procedurally-generated upgrade-driven filler, why aren’t you guys going nuts over NeonXSZ? That’s what happens when you don’t have the gameplay to support that degree of openness. I’m glad House of the Dying Sun isn’t more like NeonXSZ, because to listen to the developer talk, that was his concern if he’d gone ahead with the earlier design. Sure, it would have been cool if it worked. But if a guy says he can’t make it work, it doesn’t need to diminish what he can make work.
But, really, I do get it. As an erstwhile flight simmer, I sure did want a dynamic campaign in my flight sims. I just hate to see this thread talking down a really good game based on your expectations rather than the quality of the game.
-Tom
Howler
3542
Thoughts on House of the Dying Sun with VR vs. without? I’ve been considering waiting for the next gen of VR headsets, but some games tempt me to get the Vive now rather than later.
Which is, understandably, a terrible viewpoint for a connoisseur. It is, however, a reasonable attitude for a hungry family on a budget.
The more games you play the easier it is to take each one as it comes and maintain a high standard for the ones you give significant play time to. The fewer games you play, either because of budget, genre preferences, or just lack of time (which means that when you get a precious hour to play you don’t want to spend it installing and learning mechanics), the more you’d rather get out of each game you bother with.
Iron Sky: Invasion 0TPT6-L8VJX-A4TR* (* = sea)
@ravenight
That’s a very good point. I can see Tom’s as well, but it’s nice to be able to go back to the well of something already familiar.
RichVR
3546
Thanks! Loved the movie, will the game hold up?
I didn’t like the movie and adored the game.
Welcome back to another week of space gaming my friends! This week’s game of the week is the space game and personal relationship management sim, Sol Trader! I also have previews of Jumpdrive, Space Run Galaxy as well as a quick look at Steamworld Heist coming later this week!
On the Podcast (Tuesday at 5:30 PDT on YouTube, Twitch or Beam), we’ll be talking to the developers of Space Pirates and Zombies 2!
If you want to decide what I’ll play on Thursday at 5:30 PDT (again, on YouTube, Twitch or Beam), then I invite you to vote in this week’s poll!
Side note, our Slack channel is pretty active and fun, so if you’d like an invite, please fill out this Google Form! :)
That’s it for now my friends! Thanks so much for being awesome!
Heh, well played, Mr. Night. Well played. I’d just hate for that family to miss out on House of the Dying Sun!
-Tom
Tom, the reason we’re not raving about NeonXSZ is because it sucks. :) Well, perhaps that’s unfair, but I tried to put some time into it several weeks back and… I just find the control scheme difficult to wrap my head around, the combat lacking character, with the former problem likely exacerbating the latter. It underlines why having a solid core gameplay loop is necessary before you can build complexity and depth around it. Enemy Starfighter seemed to have both, and its change in direction seems - on the surface - to have sacrificed some of that depth that the combat model would have supported, but I’m sure the dev changed it with good reason. I’ve just found in the past that many of these mission-based space combat games tend to become very puzzle-based in nature (in terms of working out the order in which things must be done) rather than just letting you loose with an armed spaceship.
That said, your enthusiasm about it goes a long way to keeping it on my wishlist. I’ll wait until it’s complete, because there are never enough good space combat games.
Last week during the Birth of the Federation stream, someone reminded me that there’s one of those FMV game thingies that came out in the 90s focused entirely on Klingons called, cleverly, Star Trek: Klingon. I’d completely forgotten about it, but I’m trying to learn Klingon, actually, so I was told it has a language lab.
AND IT DOES. Narrated by none other that Gowron himself. I needed to use WinXP Mode to make it work, but it’s awesome.
Razgon
3552
Okay, I really don’t know where to post this, because…well, its Starwars, its space, and its VR.
X-Wing missions coming to VR soon… Yup, I am going to get some VR gear now, for the PS4.
Has anybody here, other than me, played “The Solus Project”? http://store.steampowered.com/app/313630/
You are stranded on a deserted planet after you space ship was shot down. It’s a survival game where you need to eat, drink, sleep and maintain body temperature while trying to figure out why you were shot down and find a new home for humanity after earth was destroyed. So far I’m enjoying it and it runs pretty good. It doesn’t have combat, at least I haven’t come across any in the first 10 hours. The basic jist of this game is that it’s a explorer, survival with lite crafting set in a SiFi setting.
RichVR
3554
Brian, do you have the https://itunes.apple.com/us/app/star-trek-klingon-suite/id313178582?mt=8 on your phone? It’s a little pricey but it’s one of the first apps I ever bought.
RichVR
3557
https://itunes.apple.com/us/app/star-trek-klingon-suite/id313178582?mt=8
That should work. Narrated by Michael Dorn. Written by Marc Okrand. You might have heard of them? ;)
THERE ISN’T ONE FOR ANDROID YOU SON OF A BITCH.
How DARE you toy with my heart like this.
bortaS bIr jablu’DI’ reH QaQqu’ nay, sir.
RichVR
3559
Kiazi’s children, their faces wet.
Rubin, when the walls fell.