Star Citizen - Chris Roberts, lots of spaceship porn, lots of promises

Seems to be a pretty standard thing to roll out in a MMO once a game has been released a little while. You get everyone you can with your marketing, then you look for ways to extend your reach.

So wading through the official site is soul crushing.

Is the Squadron 42 single player portion also in unending development hell, or is there any light at the end of that tunnel?

Sure, it’ll be out in 2019. Maybe.

Yes, if anything, SQ42 is in an even greater development hell than SC. As for light at the end of the tunnel, there is one, but it’s an incoming train.

For the good of the gaming industry this game has to fail spectacularly. This degree of exploitation must be punished.

I personally hope it doesn’t fail because it might hurt space gaming in the process, along with all the jobs that would be lost, but I stopped caring personally about it a year or so ago. I hope it succeeds, but I wouldn’t be surprised if it ultimately failed.

Long detailed response about the current build, and how nice things are progressing, and if you had just read obscure official forum post 533325 you would know that, and how much Scrooge McDuck levels of money they took in last month; incoming in 3 2 1…

Edit: After reading that again I want to be clear that I am not picking on anyone specifically here, just riffing on the stereotype of the hardcore CIG fans. ;-)

I seriously doubt it would hurt space gaming too much by failing (unless a gamer’s space gaming dreams begins and ends with Chris Roberts). The game is already a success as far as industry bean counters care (and any failure from this point on only points to the idea that someone will just need to rejigger the money-making formula a bit). There’s a huge and DESPERATE market here, evidenced by the money taken. If anything, failure would merely leave a huge glut of blue-balls behind, and some other company would want to swoop in and snatch up all those fans much the same way Cities: Skylines did for the repeated failures of the Sim City franchise (with SC2013 and Sim Cities Societies), the various Roller Coaster Sim games are doing for the Roller Coaster Tycoon genre, and what Path of Exile has done for disenfranchised Diablo 2 fans.

There’s too much money on the table for this market to be ignored, and if Star Citizen has done any one thing, it’s demonstrate this to the industry. Even if their game fails spectacularly, they’ve revitalized a sleeping genre by merely “existing,” and someone is going to step in and satisfy that hunger if Chris Roberts doesn’t put anything meaningful on the plate.

Didn’t they reach the $150 million milestone?

By all counts, I think it count as a success. I mean, no matter what game, be it good or bad, achieving 150 million in sales is a success.

That’s like saying Bernie Madoff’s investment scheme was a success. He took in a lot of money, right?

Sadly, thee are folks, and not a few, who actually believe something like this. If you generate enough moolah, a lot of people will definitely look the other way on how you got it.

Steal 10 bucks, you’re a thief. Steal a billion and you’re either a hero or a government.

I remembering Computer Gaming World running a front page April’s Fools cover many years ago featuring Christ Roberts strapping a model of a space ship in front of a rocket to blast it into space and filming that because of the realism it offers for his next Wing Commander.

Now with 150 mil. He can actually do that!

Edit: Am unable to google a scan of that cover on the Internet! Arrg

http://i.imgur.com/X51gPYK.jpg

LOL. He’s the king or the saint?

Edit: Still unable to find the CGW cover. I think it’s 1996 April. Because I remember it’s related to the announcement that Mark Hamil is hired for the WC game.

I haven’t bought this, but I watch some of the videos on the youtubes.

They had a video about some item 2.0 change a week or two ago. A senior gameplay programmer spent about twenty minutes describing something about the change, the same guy they have showing his bug fixes, and I understood none of it. I think I came out of it understanding less about the change than I understood to begin with.

Then they had a second video about it. And they had the same guy talking the same confusing stuff they had in the first video.

Considering how most of the other people have scripts they read from, which probably ups the production level quite a bit, they should get someone else to translate this guy’s confucations into scripts.

Item 2.0 seems to be less of a high-level feature and more of the way their code is structured, although there are apparently high-level features which depend on that restructuring. I basically skipped those videos because I don’t need to see how the sausage is made when it comes to their programming.

In what it is a SHOCKING DEVELOPMENT, it seems they are in financial trouble, and they asked a loan with all their work and IP as collateral

Well, thats too bad for the apparently huge amount of people who saw this as the game to end all games. To the rest of us jaded people, not so surprising no.

Oh dear, sounds like the fat lady banker is beginning to sing. If CIG default out to 60 days, the bank can claim IP and foreclose. For CIG, servicing that debt is reliant on continued sales, which may slow as the risk of these loan terms becomes widely known.