Star Citizen - Chris Roberts, lots of spaceship porn, lots of promises

Here’s a screenshot:

That part is of no consequence, as it doesn’t play any part in my previous commentary.

In case you were missing the point, Desslock in his post, was encapsulating all the instances under which various assets could be manually or automatically included in an “Intellectual Property” definition. One of those - which I highlighted in his post - were the basis for my argument. But you already knew this, since you’ve been reading my posts and running around in circles trying to deflect the narrative into something else.

I like this one better. It’s from an AtV broadcast earlier today, showing the game running at 13 fps on a barran planetoid.

FTFY

ooooh, I totally see what you did there, man :D

Fix this one too. 3D Printing your ships gives you something tangible with which to accessorize your bananas.

Of course I was confused by your response. How was I supposed to know that you were taking part of his post completely out of context while ignoring the point he was making in that same sentence? Especially when the point he was making is the exact opposite of what you were trying to extract from it.

Oh yea, I just remembered Gary Oldman will be in the game.

When it comes to Gary Oldman in space, I prefer The Fifth Element over Lost in Space. I wonder how his performance in Star Citizen will compare.

I want a needlework sampler of this to hang in my kitchen.

-Tom

At first I thought this might have been showing the new procedural planets coming in 3.0, in which case the textures looked much worse than the other material I’ve seen. Here’s what it’s actually from:

https://www.reddit.com/r/starcitizen/comments/3y49bf/some_of_these_asteroids_out_by_the_distress/

It didn’t. There are TWO parts to his discussion.

Again, you’re either i) not following the conversion or ii) ignoring it for whatever reason

It’s not rocket science. It’s just common sense, really.

There are no procedural planets in 3.0

I imagine I was not the only one confused, as it only takes basic reading comprehension to know that @Desslock was saying that even though rights are often separately described in great detail, this does not matter because a general reference to intellectual property would adequately encapsulate said rights. To say that there are “two parts to his discussion”, one which affirms your beliefs, is absurd. The only reason he wrote that first part down is to explain why it does not matter. When you said that his post cleared things up, it would naturally mean you were speaking to the entire point he was making.

Moons, rather.

Don’t you ever ban Teiman, Tom. I don’t care if he posts CP and/or ISIS pictures on the board, you can never ban him.

If we ever had some sort of, like, Battle Royale last-man-standing scenario where we all got banned until there was only one person left, that person would be Teiman.

-Tom

LOL. That totally needs to go into Teimans tagline. The Keith Richards of QT3

The next time somebody call you a snowflake, reminds them that most asteroids are made of ice and a asteroid killed all dinosaur.

Man, you guys are awesome. I feel like like a rich men that received a tax cut. I dont deserve or need it. But, hell yea :-)

In the interest of good faith discussions, I am going to do my best to break this down for you because I see that you are genuinely confused.

REF: June 13th, Charge by Coutts & Co UK. (NOTE: this is a 29 page JPG album for easier viewing than a PDF)

  1. ARGUMENT

Is Star Citizen in it’s entirety really excluded from the “Collateral” (p22) as per the “Excluded Collateral” (starts on p22, continues on p23) definition?

  1. DEFINITIONS

Collateral means the Chargor’s right, title and interest in and to (i) the property charged pursuant to Clauses 4.1 and 4.2 hereof and (ii) the property assigned pursuant to Clause 5 hereof; excluding in all cases the Excluded Collateral;

Excluded Collateral means (i) the assets that have been charged pursuant to the Nat West Security Agreement; and (ii) all Intellectual Property Rights and all exploitation and distribution and other rights and all title, interest and materials with respect to the video game provisionally entitled “Star Citizen”;

Also on p7

4.2.2 the Game Assets and the Distribution Rights

4.2.5 all digital material and sound and visual material made or to be made incorporating or reproducing all or any part of the Game

By process of elimination, we know that “Game” refers to Squadron 42. This is because there are only two games (Star Citizen & Squadron 42) in this project. And the former is mentioned in “Excluded Collateral”.

  1. PREAMBLE

NOTE: These are all FACTS, no hypothesis, conjecture, hyperbole, or opinion.

  • Star Citizen (hereinafter “SC”) is the multiplayer aspect of the game. It consists of various “disconnected modules” which are: Arena Commander (space combat), Star Marine (2 level FPS), Hangar (3D ship viewer), Planetside (shopping/social), Persistent Universe (all-encompassing space combat in larger universe).
  • Squadron 42 (hereinafter “SQ42”) is the stand-alone, story driven, single player portion of the game, with Hollywood talent acting the cutscenes.
  • SC was developed using a custom engine which uses CryEngine 3.x as it’s core baseline. The only “custom” in the code, are top-level elements (e.g. 64-Bit space addressing) added to create their own “game engine” aka StarEngine. This is similar to Unity3D, UE4 etc which are baseline engines to which you add your own assets, code (internal or via plugins developed by others) etc to make your game.
  • In late 2016, without any prior notice, it was discovered (by me) that CIG had switched to Amazon’s LumberYard (also a more recent subset of CryEngine). I cover this extensively in my 2016-12-27 – Irreconcilable Differences blog.
  • Both SC & SQ42 are developed using StarEngine (currently undergoing the switch from base CryEngine to LumberYard - 6 yrs into development)
  • Both SC & SQ42 take place in the same world, and share the same IP (more on this later). All the same ships, places, weapons etc are part of both games.
  • The only assets which are unique to SQ42, are the cut-scenes, musical score (SC has its own), story-driven dialog based script etc
  • Without all the tech, tools, and common assets in SC, there can be no SQ42.

I have 1st hand knowledge of how that last item works, because I have done it. In 2006, I started working on All Aspect Warfare, a combined-arms game with no space combat. In early 2009, ahead of the game’s release, the community were saying that the aerial flight combat aspects of the game were worth being it’s own game. So I came up with Angle Of Attack which used the same engine and all the same assets. However, it had no FPS aspect, had its own aerial only missions, it’s own multiplayer session (AAW clients cannot connect to AOA and vice versa). I released both games in 2009, and sold them separately, as well as in a bundle. The game’s movies and screen shots show the differences in gameplay, though they share the same basic components. So, without AAW, there can be no AOA.

  1. SYNOPSIS

“Excluded Collateral” excludes the following:

  • the company’s income bank account secured via a prior NatWest bank loan which we believe to be a Line Of Credit. Note that NatWest, like Coutts, is also owned by RBS. So basically, two arms of the same company, made these loans.
  • all Intellectual Property rights and all exploitation and distribution and other rights and all title, interest and materials with respect to the video game provisionally entitled “Star Citizen”;

Item (2) above is the point of contention as it pertains to how some of us believe that the collateral in 4.2.5, came to inadvertently include parts of SC, namely the tech (source code) due to it being used to develop SQ42.

The reason for this position is that there is no feasible way to strip Star Citizen from SQ42, without affecting that game as a whole. ergo, there is no SQ42 without critical components of SC.

Some (like me) argue that “Intellectual Property” defined in “Excluded Collateral”, does not cover everything about Star Citizen, and that as a result, parts of Star Citizen cannot be excluded in this manner, due to the SQ42 dependency.

Others disagree (possibly due to ignorance of how IP law works) with this assessment. Even as they ignore that the same section specifically mentions an aspect, “materials”, which would normally be covered under “Intellectual Property” if it was such an all-encompassing and broad definition - which it isn’t. The other aspects, “exploitation”, “distribution”, “other rights”, “all title”, “interest”, are not generally covered in IP definitions.

The “Intellectual Property” definition which includes Star Citizen, is ambiguous enough to cause a dispute in the event that this loan defaults, and the bank seeks to secure everything related to SQ42 as defined in Section 4. And specific to this, is the carefully worded 4.2.5 which some of us contend, will include the Star Citizen tech, and various assets by the mere fact that they are 100% REQUIRED in order to make SQ42 the “Game” defined, and understood by the bank, to be what they secured as part of this loan. To the extent that they went to great pains to itemized various “Game” components and rights, without ever resorting to using a blanket “Intellectual Property” term to secure them, as they did in “Excluded Collateral”. I wonder why that is.

The argument continues in which, despite the fallacy within, some people have convinced themselves that “Intellectual Property” - as it pertains to SOFTWARE - almost always includes source code, tech etc. That opinion is pure and utter NONSENSE. The reason being, every good software contract that seeks to defined IP, will list what that definition entails, in the same way that the bank used an itemized Section 4 to list what the “Charges” under this loan contain.

Desslock, understanding both sides of the argument, wrote a short-form opinion which covers both aspects of this argument. The second part of his argument, the one that seems to be in line with my opinion on the matter, is what you are obviously in confusion about, because you don’t understand why it is that I agree with that part of his 2-part opinion.

It boils down to this:

  1. some contracts DO NOT itemize software in Intellectual Property definitions because it is “supposedly” (FYI, it’s not) a common knowledge assumption that it would invariably include “source code”.
  2. some contracts DO itemize Intellectual Property so that there is no ambiguity as to what rights are included

Any good IP lawyer will immediately tell you that in software IP, item #1 above is an immediate legal problem if it were to end up in dispute that a source code for the works (e.g. a video game) was in dispute. One common example - which has in fact resulted in various court cases - is whereby a company, owning an IP, hires a contractor to create some work (art, script, code) for the IP. If the 1099 “work for hire” contract doesn’t clearly stipulate who owns what, and a dispute arises down the road - for whatever reason (e.g. contractor seeks unpaid amounts for their work), that’s a problem. If an employer finds out that an employee is working on a part-time project, while on their clock, they could have a valid claim to his work, regardless of any claims to IP by the employee. See Zenimax v Oculus.

Comparing IP works of art, writings, movies etc to that of software, is the dumbest thing ever. As is the notion that, Intellectual Property automatically encompasses everything associated with the “works” in question.

Intellectual Property Law and Legal Definition

FindLaw - Intellectual Property

  1. CONCLUSION

All the above considered, my opinion remains that if this loan defaults, and the bank seeks to secure it’s collateral assets, and they find out that they really don’t have all the components of the “Game”, they would have a case for either misrepresentation, not negotiating in good faith, or worse, bank fraud (as this security was in exchange for money).

There is NO circumstance under which this loan defaults, the bank succeeds in taking control of SQ42, seeks to sell it etc, while CIG/F42, after giving the bank what amounts to a “dud” asset as defined in the “Game”, goes on their merry way to continue to develop, distribute, and sell, SC as a separate and non-competing entity.

I have to once again point to this excellent graphic by one of our friends here, as it illustrates the issue as no tome of words ever could.

There are no procedural moons in 3.0

I think there are supposed to be procedural moons with hand placed non-geographic elements. There are no random planetary bodies, but the ones included are procedurally generated (in terms of geography) with a fixed seed???

Ya.

According to their production schedule report :

MOONS
We are adding 3 new moons to the Crusader system; Yela, Cellin, and Daymar.
Feature Complete