I did. I was the freelancer who did PC Gamer’s MMO reviews for a few years. Up until 2008 or so from 2004. I did the WoW TBC review for them. I played the hell out of all of those games.
There to me is a big difference between an amazing game that does a lot right, and being game-changing. Game changing for me means it changed the industry after it, but WoW was kinda the last of the big MMOs that were successful. Everything that came after it – with the possible exception of LoTRO – kinda failed on liftoff: Matrix Online, COH, Vanguard).
WoW’s success is learned from the mistakes of DAoC, which learned from the mistakes of EQ. The reason I don’t consider them to be a game changer is a lot of what WoW did came before it. It was in different games, and yes, it took an amazing level of talent, dedication, and money to bring it around. But for me, it is a very clear linear path from EQ, to DAOC, to WoW. I’d consider a game-changing game to be one that took a lot of concepts that hadn’t been done before, and changed them so every game had to have them.
Personally, I consider WoW to the be the ultimate final progression for the DIKU-style MMO. At the core, it’s the same basic premise of EQ: kill things to level, game begins at max level, raid to get more loot.
WoW eliminated a lot of things that drove people nuts: corpse runs, etc. But EQ2 had a lot in common with WoW at launch, and they launched very close to each other. I think the one thing WoW had that not many games had was instanced dungeons. The LFG tool and all came later. But EQ2 also had an ok story.
Early WoW was also a mess. Outside of launch issues, the quest hubs were a mess, and they hadn’t really nailed down zone progression.
I actually consider EQ to be more of a game changer than WoW.