Star Citizen - Chris Roberts, lots of spaceship porn, lots of promises

And yet they didn’t even splurge for the new generation of 5959X, instead they went with last generation.

Also I love how it clarifies that the 3090s are VR ready. I would hate for someone to end up with a non VR ready 3090

This made me laugh out loud.

I don’t think the specific components come up anywhere near $11,000.

I particularly like 128GB of RAM but only 2TB of SSD space. I have that much SSD on my PC!

Dual 3090s is almost $4000 by itself at least, even at retail. Let’s say $5000 since they genuinely have to be custom water cooled for SLI on that motherboard since only one weird motherboard the Godlike has 4 slot spaced x8 SLI slots.

The rest is pretty suboptimal though…

I would guess the 5950x were out of stock when it was ordered but the 3950 is going to be worse than a 5600x in most games. And 128 instead of 64 gigs of memory will drastically lowers memory speed no matter what dimms you have. Nice specs for a workstation though. Even the SLI 3090s are very good for workstation use if your computing library can merge the memory into a single 48GB pool. But not much better than a single 3080 in games.

Morphologis has published a thorough and yet concise (12’ or so) new player guide for the Invictus event. It covers signing up (remember to use a referral code for extra in game cash), looking around the expo and your first flight into space.

Worth a look if you are curious.

@Wendelius I’m late to the party here, but i’ll also mention that i really enjoy your posts on this. If it wasn’t for you I’d have no idea on how playable the game actually is: the common conception seems to be that the game doesn’t even load up.

However, I’m still in the “skeptical and believe it’s a scam” category, but i would love to be proven wrong. We need more space games besides Elite and No Man’s sky and Eve and if this actually releases, i’d probably pick it up.

Thanks!

Work has been crazy, so I haven’t played recently. I’ll try and post some impressions of Invictus and of the servers likely struggling under load. Hopefully, it will also include some cool pics of a military ship or 2 I get to try out for free.

But yeah, the general impression you might get from reading some threads is that nothing works. That’s not the case and there is quite a bit to see in the system.

It’s not that nothing in the game works (although it is a self-identified alpha with plenty of crashes), it is that so much of what they pitched from the start and along the way just absolutely is missing.

There’s a solar system available to do sandbox things in on instanced servers with a 40 player cap. People can and do enjoy it. I’m not the fun police, I think you should play it if you have fun. I have literally negative interest in convincing anyone they aren’t having fun. People should have fun!

But this thread is a discussion of the Star Citizen Persistent Universe and Squadron 42 projects from their kickstarter origins and while you may feel that we are hand waiving away the things that are there, I think you’re hand waiving away all the parts of the project that aren’t currently available in their persistent universe.

They just added some playable tanks to the game. One view is this is progress. It is a new vehicle to use in the sandbox. Another view is that it is basically negative progress. It is scope creep introduced 4 years ago to raise money and that they spent some amount of time in the last 4 years on it instead of literally everything else from the actual kickstarter and is not forward progress on the game they sold.

I think that this leads to a general disconnect from newer players who are aware of the current sandbox status and find it appealing vs long time followers who see the current sandbox and wonder where the other 99.999% of the project is a decade in.

Like this kind of stuff:

One of my goals with Star Citizen is to make it feel very visceral and real. I want to feel the effects of physical damage on my character, loss of limb or other mishaps that can happen in the danger of space. If my character has been through several wars, I want to see the scars on him/her – perhaps a cybernetic arm because one was lost in firefight or the wrong side of a dogfight. I want to be able to walk up to another player in a bar and SEE that he or she is a grizzled veteran with the battle scars to prove it. This is the kind of detail, texture, and immersion that I want to achieve with Star Citizen.

Every “death” creates wear and tear on your body. Depending on where you were hit and how you died, your character may require a new body part, which can either be cybernetic or organic. Eventually after too many deaths, your character’s body will just give out, and instead of waking up in a med bay, you’ll be attending the funeral of your fallen character from the eyes of the beneficiary you specified when originally creating your character. If your old character has done something noteworthy (akin to an in-game achievement), his headstone might read “Here lies Chris, discover of the Orion 2 jump point, slayer of the Dread Pirate Roberts, and a Citizen of the First Order.”

Q. Is there any way to opt-out of the death system?
There is no way to opt-out of death in the persistent world, but remember that Star Citizen will include options for running your own server. We’ll allow you the option to set the game to infinite lives in this case.

I’m not hand waiving anything. It’s just very well covered in this thread by others. Our main focus is complementary.

Rather than just post more of the same in this thread, I try to give a feel for what the parts that are there are and how they work. I do, however, try to point out issues and limitations.

But I also consciously take on the viewpoint of a new player, because that’s what the alpha is right now. The experience in SC is not only the sum of past promises, nor the ever shifting project timeline. It’s also a game in alpha right now. I could go on and on about past promises and the predatory monetised scam some see SC as, but y’all have got that covered.

I have said it many times in my posts though: don’t feel like you should spend money on SC. Try it for free if you are curious. Then check out the progress in a year at another free flight event. The alpha is not going anywhere. :)

Nice summary of the state of things, though likely obvious for the gurus herein.

As I don’t check this thread often, I am late to this latest discussion, but I want to add my two cents.

And you’ve done this very well.
I think it’s important for you to keep posting here, as this thread needs counterbalance for the sake of, if nothing else, maintaining interest for the thread itself.

For instance, this thread (and the links within it) is pretty much the only place I go to for news regarding Star Citizen. I simply haven’t got time to peruse the myriad Reddit threads and crazy amounts of videos on YouTube (which tend to skew strongly negative or strongly positive). So I’ve come to rely on this thread. And while I remain highly skeptical of this game ever even getting close to release, and while I do enjoy the humorous poking at the game, and have admittedly partaken in that aspect, it has been primarily your posts and AARs that have shown me many times that I have been wrong in some of my current assumptions. Even your most recent posts about ship availability have been enlightening.

And so while you may feel you’re wasting your time posting here, you’re not. Other people like myself do read what you write, and it helps shape our perception of the game.

Put another way, while I haven’t yet bought or even tried the game, the only things that have got me close to doing so have been your AARs and screenshots.

I also appreciate @Wendelius ‘s posts describing HIS enjoyment of the what little of the game exists now, contrary to my SC-bashing posts. The fact that the onus is on the Pollyanna (not that he is) or brainwashed “stands” to “use the power of imagination” and “DIY make your own fun” is not to nitpick on what little there is for people that have gleaned that much from it, but to still condemn the whole pyramid scheme. I’ve never gone out of my way to attack or even mar any of his posts with the usual contempt I reserve for anything/everything related to crobbers and SC. I remain filled with hate for the misguided project because I fell head over heels in love with the genre and his older Origin catalog before the reality of making games and crobbers’ ponzi scheme fill me with nothing but contempt.

I continue to have positive feelings for Everspace, Elite Dangerous and other space sim games that aren’t criminal enterprises.

The gamers nexus guy looks like a baby @ArmandoPenblade in that video

LOOL $11K and not even using the most modern cpu generation. That cpu is 2 years old!
And people like the ones who buy that type of computer are the only ones using SLI, in reality Nvidia has already dropped support officially. The End of SLI As We Know It: Nvidia Reveals New Model | Tom's Hardware

Coffee is not the best way to stay hydrated, but otherwise, yes…?

Just enjoying the glimpse 930 years into the future.

Fake image! Where’s the Starbucks logo???

Can I buy a gif of the coffee stand so that I can set up my business and sell to spacefarers sometime in the future?