Thanks for posting that trailer. I was in bed by the time they revealed it. It’s awesome! That does look like this generation’s Wing Commander.
It’s also great to see a lot of the features we have seen in the pipeline in various development updates come together.
To be honest, I took myself away from this forum. I have found over time that the cynicism and negativity I see in many threads were wearing me down. That’s a reflection of my own state of mind more than anything. I find my tastes differ from most people here, so I found it difficult to feel like I was engaging with people. I needed time away. I’m back because I genuinely love the vision of a space game presented both in the engine trailer and now the Squadron 42 one. Though I should know better than to share that here. :)
I think that’s both true and an unfair assessment. Past (pre-2019) Citizen Cons were rightfully slated for promising things that took a long time to deliver or never showed up (and never will).
But, for those who follow the game, things have changed in recent years. First of all, the vast majority of resources have hunkered down in Manchester and Montréal and been focused on Squadron 42. This has led to a lack of news/progress (beyond the amusing cutlery updates in the monthly reports), but it also means a lot of placeholder features in Star Citizen have progressed far beyond what we have. That’s the kind of stuff demonstrated in the SQ42 trailer above and which we have seen throughout the weekend.
And while there are still some features shown that feel “far away” (as in, can’t know for sure when we will get them), the focus of Citizen Con itself has shifted more to be like Microsoft at game shows, where they focus on stuff you will see in the next year.
We have been seeing progress and updates about those features for a while now. and they are now partially filtering into the Persistent Universe (PU). But the PU has ostensibly been an afterthought. All eyes internally were on Squadron 42. And what they have there looks good.
As far as I’m concerned, it’s not like them selling a dream either. But I am now used to not getting too excited about getting stuff very soon. :)
The boat is new to me. Ground and hover vehicles have been a focus for quite a while. vehicles recently received handling updates. And those same “physics puzzles” are useful in the persistent universe when it comes to manage cargo on planet or in zero G. There are also derelicts with elements of those puzzles you can explore.
Star Citizen is not and hasn’t been for a loooong time only a “load screen into your pilot seat” type of game. It’s not surprising that Squadron 42 goes further into using physics and vehicles in the more controlled confines of the single player game. I’m sure some would be happy with a new Wing Commander that’s only space missions. It’s what I thought I was originally backing. :) But I’ve come to appreciate the scope and gameplay offered by the engine.
A lot of “surprise” or misaligned expectations seem to be because people stick to a resolutely outdated understanding of what the project is. Might not be for everyone. What game is?
Ah. Star Citizen is a scam. Always insightful and never gets old.
Thanks for popping by to let us know. It’s really an awesome engine trailer. But to each their own.