Stardock owns Star Control and is planning an "XCOM-like" reboot

yes I had thought you would be able to toggle it on or off at the beginning of combat at least.

Yeah, ships that cannot dock with your mothership are parked at starbases.

That would be useful. Just a dialogue box: “Take manual control of this battle? Y/N” would be enough.

@Brad_Wardell are all achievements triggering properly? One I’m looking at in particular is Took the Bait. It is showing 0% in the steam app. Should that trigger when your ship gets upgraded or is it for something else? Looking further the first contact ones as well.

I think during battle is important. The AI can handle some ships fine but others not. And then I would like to jump in.

Same here, no first contact achievements have triggered.

Yea, I think it’s a classic case of the beta group just not consisting of enough non-actiony players.

I think this also shows in the general lack of attention on the AI control module (I don’t recommend it). I’m going to take a hand in it this week to make sure Thursday’s 1.01 update makes that AI modules good enough that it plays as well as an above-average human player.

Yes. The various choices and decisions you make in the game will have subtle and not-so-subtle effects on the state of the universe.

As the game progresses, you’ll start to see borders shift a bit.

This is a really good idea. I’ve sent it in.

No, they’re not. The first contact ones are not triggering at all.

Also: Took The Bait (Accept the Trandals’ upgrades) didn’t trigger for me.

Are the Fleet Battle achievements not supposed to unlock during the campaign? Because they’re not for me.

The AI control module is the first thing I bought, because I’m more of a non-actiony player. I’m very pleased that it exists, and is so reasonably priced.

I’m pretty sure I should have Kzanti Killer at this point, plus Uncomfortable (Wymdoo joining your crew).

Speaking of Took the Bait and its aftermath, Has the overmind been fucking with your auto-pilot destinations? I’ve had at least 2 occasions where I’ve ended up in a system other than the one I was targeting. They were places I’d marked with a target marker as well, and selecting them as a destination on the right side of the map. So it wasn’t a case of mis-clicking.

I’m guessing the Fleet Battle achievements are for the separate game mode.

Glad to hear that. :)

I often pick up and stack the auto collectors. Then I go onto planets and scoop everything up fast (note, I only go to planets with yellow, purple and green resources ;) )

Oh, those percentage boosts stack? I tried it with fire resistance but that did not seem to stack.

Since I am now over the hump and happily continued on I get the feeling I took too long and now I will have a failed state? The enemy is expanding and the Mu’Kay seem unable to send a ship to earth (there is none since a few month) since the baddies have settled in between us? I am fighting tooth and nail to continue but again seem to be at a place where I can only fly around randomly in the hopes to find what I need to continue or gather minerals to sell so I can afford upgrades. While quests pay better there just seem far too few of them.

Are people using the ai module really expected to defeat that scryve ship? I’m done with that module. :) It has cost me lord knows how many ru replenishing the fleet.

I don’t have the game so I lack the proper context but… if someone has problems with a fight, shouldn’t the answer be to lower the difficulty of the game? Can it be changed on the fly?
Is Tom playing on the easiest mode and still being beaten? (Should we point and laugh then? :P)

The AI module, from what I’m reading, it’s for players that are giving up the control of the combat. That’s a bit weird to me, if they don’t like the combat of a game maybe the game isn’t for them, but I guess that is a good idea, game design wise, to have a way to play for players who are interested in the story/adventure aspect, and not in the combat.
Then, yeah, the AI module should be good, otherwise is pointless. If people wanted to be defeated in combat, they don’t need to install the AI module, they can be defeated by themselves :) :). Maybe put a note on screen when you install it clarifying to the player what’s going to happen.

The campaign doesn’t have difficulty levels, as far as I can tell.

Wasn’t there a choice at the beginning?

Was there? I can’t remember anymore I guess. I don’t remember there being one, but it’s possible that I’ve forgotten by now.

I’m thinking of getting one of those AI modules myself. This was unthinkable in the first three Star Control games, since I loved the combat so much. But in this one, combat just feels terrible in comparison, so maybe the AI module is the answer? I’m just finding the physics and combat to feel horrible.

Yes, you can pick a difficulty at the beginning – easy, normal (?), hard, IIRC.

Edit: actually you get the prompt on the first in-game screen, after the opening cutscene, and there’s four difficulty levels:

And hey, didn’t notice the typos before (“report to the the U.E.S”, and “[a]waiting your arrival”)!

Not really, since it makes you watch the inept AI slug it out with itself. ;-)

But is the combat bad or is older you less able / willing?