Yeah, I would say all 3 have different strengths and weaknesses. I enjoyed all 3 in different ways.
- Dope ass map that came with it. So good.
- I love the systems. How you could create and combine spell effects. Made me feel like I was hacking the game systems and breaking them.
- Exploration was incredible. Such a strange wonderful landscape.
- Terrible combat. Possibly the least satisfying first person melee combat in any game I’ve ever played. Limp press left mouse button to swing sword, then hold, then let go of left mouse button. Yuck.
- After you “hack the game systems” (which felt awesome), the game was super easy, barely an inconvenience. So easy that I got bored. So after about 23 hours or so of gameplay, I felt like there was no challenge left in the game at all, and I stopped playing because even the exploration started feeling meaningless since nothing pushed back at me, nothing was dangerous anymore.
- Much better melee combat than Morrowind on Xbox 360, could block with the shield on left trigger, and swing sword with the right trigger. When the enemy banked into your shield blocking arm you felt it through the controller. Satisfying. (PC version still had the limp mouse button interface for melee. Lame.)
- Even though the world exploration had you looking at a more generic fantasy landscape than Morrowind, they had a lot of unique things to find throughout the world. There was a quest where you could get lost inside a painting. There was a quest in which you got trapped inside a frozen landscape looking for bigfoot. There was all these Oblivion gates that opened up that basically took you to a hellscape. There were so many unique places to go, I felt it made up for the more generic landscape. You never knew where you would find the next unique quest that could take you to some kind acid trip or other thing.
- As long as you didn’t “hack the system” this time by building a chameleon suit for yourself, the combat stayed challenging for much longer than Morrowind.
- Generic landscape, no unique WTF looking landscapes and cities like Morrowind.
- Could make a chameleon suit that broke the game systems and made you invincible pretty much
- The level scaling made it so that whatever you fought kind of was a similar level to you, which gave a feeling that you never really grew stronger, even though you did.
- Eventually you gained enough equipment through quests that just like with Morrowind, you were strong enough to beat anything, and exploration felt meaningless again. But it happened pretty late in the game this time.
- It felt more limiting than even Morrowind that you had do something in order to improve it. So you had to constantly run and jump everywhere to improve athletics, etc.
- Unlike Morrowind, the world was more broken up, and you couldn’t fly, you couldn’t experiment with spells to the same extent.
- Much improved melee combat on the controller than even Oblivion. You could now do power attacks and a couple of other moves that improved on the controller melee combat system of Oblivion. Plus you could use the excellent controller controls even on PC. (Still included support for limp mousebutton melee combat).
- New system where you leveled up, you didn’t have to only improve the things you had been doing, could improve other skills. Could get perks. Made for much more interesting leveling.
- Hard difficulty was really well balanced. I played for over 120 hours, longer than Oblivion. I only saw 60% of the world, maybe less, and it was still challenging.
- Much better scaling system so that it only scaled monsters when you first went to an area. So you could still have monsters that were very weak to you later, or monsters that were really strong, and yet, it was still an open world where you could go anywhere.
- Exploration excellent as usual, with a combination of interesting landscapes like in Morrowind, and some unique quest places like in Oblivion
- Like the other two, still had weak animations and character looks and faces and such.
- Landscape wasn’t as interesting as Morrowind, unique places weren’t as unique as Oblivion’s quests.
- Yes, game systems were even better, and you couldn’t break the game systems but that also meant that it felt less thrilling.
I personally would love to explore Morrowind with Skyrim’s systems, if that’s possible. I’m not sure if that’s possible all around. I remember exploring some places in Morrowind using a levitation spell and extended levitation to get into some places where you couldn’t go on foot.
But I could totally see how Oblivion could be someone’s favorite. Or Morrowind. Or Skyrim.