Well since there aren’t really ANY stats in Skyrim, you’d be right that they dont really matter anymore - All you have is health, stamina, and magicka.
Incidentially, you don’t need stats to have roleplaying, or a roleplaying game - you just need to be able to play any sort of role. Which, you can in spades in Skyrim.
See, I even forgot they got rid of stats completely!
So is Planescape: Torment NOT an RPG because you can’t play ANY sort of role, only the pre-defined one you start with?
Or if you can play a role, that makes it an RPG? Because you’re nearly always playing a role in a game. Street Fighter is an RPG; you play the role of a fighter.
Yeah, sure, its semantics - I just don’t think having stats are neccesary to be able to play a roleplaying game. I guess streetfigther kinda is a roleplaying game as well, then? Its just not the focus! Wheras Planescape Torment IS a roleplaying game, since the playing of the role of…nameless one is the entire idea/game. And of course, certain tropes follow along with certain naming systems.
Its silly internet arguing as we both know - I was just making a point that I feel that it isn’t neccesary to have Strength, intelligence, wisdom, charisma and so forth to play a roleplaying game :-)
The thing is, we don’t know that it’s a “space ship game”. It could be exactly like ME, where the ship is a base and mode of transportation, but and never really engages in any combat controlled by the player. I really wish there was, but that would be taking the game to the next level, putting space combat into character driven RPG. It would be cool because you could then have skills/perks related to the ship (or hire companions that do). Just more fun and interesting decisions all around.
Edit, just saw this discussed above so never mind!
It strikes me that when stats are not used to define the character it often defaults to player skill. Morrowwind’s combat wasn’t exciting but I could feel that as my character got better at combat skills the character was more successful at combat. In Skyrim there were no character skills so it boiled down more to equipment and level (gaining HP and Stamina). Of course mods can tweak Skyrim even farther into the player skill side of things with increased damage, increased stagger, active dodging, and so forth where even the best equipment and levels won’t save you if you aren’t actively (and accurately) moving and reacting.
True - character skills are a lot in these games, but man - health and stamina and magicka, balancing those are vital as well. Especially in some of the modlists over at Wabbajack, such as Elysium where combat tends to be a lot harder than in vanilla skyrim.
And you do kinda misremember - while there were no stats, there where plenty of character SKILLS, such as Archery, Illusion and so forth :-)
You are right. I thought of that after posting but figured I’d get correctly about as fast as I could edit it. They are less importnat than in Morrowwind though as they don’t effect a to hit roll. Instead that is a player skill.
Overall I will be very happy with a Skyrim/FO4 in space. The farther they move towards my own personal timing and pattern recognition the less happy I’ll be. There is a reason I like VATS in FO4!
I totally understand if you are unhappy or pissed or whatever. I get it. Those are all real feelings and frustrations. How should you deal with that? I haven’t the foggiest idea. I would never presume to say, ‘Here’s how you can make it better and feel better’.
I don’t know how to allay the fears and concerns of PlayStation 5 fans, other than to say, 'I’m a PlayStation 5 player as well, and I’ve played games on that console, and there’s games I’m going to continue to play on it. But if you want to play Starfield…PC and Xbox. Sorry. All I can really say is, I apologize.
Exactly. There’s probably a huge overlap between gamers that are complaining about not getting Starfield on PS and gamers that have been bragging about how many exclusives PS has and pissing on the Xbox for lack of games.