this is a crazy fun game. I haven’t been able to stop playing for 2 weeks. There are a bunch of very well implemented mods on the forums that really add a lot to the game. I’ve got 4 faction mods and the ship / weapon pack (which also gives special boss bounty system) and it is just jam packed with stuff to do. I’ve got a good system going for 3 colonies making about 400k every month and a bunch of capital ships. still can’t really get through some of the bigger bounties though
I got around this some by installing “Lossless Scaling”, setting the Starsector resolution to 1770x720 (or half of whatever resolution you are natively running - http://fractalsoftworks.com/forum/index.php?topic=10245.0) and windowed mode, and firing up lossless scaling. It looks pretty good although the ships are somewhat blurry. If only this method worked on Distant Worlds…
No. The recent Nvidia 9, 10, 20 series architectures are Maxwell, Pascal, and Turing.
Is any reason for the new drivers to only support integer scaling on Turing, other than favoring the newer hardware? Given that it’s dead simple, and these architectures can all do DSR, I’m skeptical.
It hasn’t helped at all when I tried using it on my RTX card anyway. I might have to muck around with a bunch of settings (I just enabled it and tried a couple different resolutions, that was it), but it screwed things up in Starsector more than anything.
Hopefully the UI scaling work bears fruit and we don’t have to deal with any of this stuff anyway.
It isn’t about what’s harder, it’s about what’s put in the silicon. 3d operations usually use floats, that’s why gpu are a huge floating point calculators.