This is really interesting. I was not aware that the gc call is assured. Did they change the vm gc scheduling so that it’s always performed when gc call is made? Keen to know because I work with Java often.
Gendal
674
Java has more garbage scheduling and collecting options than Elton John has sequins.
That statement is probably hyperbole.
My Sunday night playing this game was a perfect example of how this forum got its name. I blame you guys :-)
The forum got its name because that’s about when they start serving breakfast at McDonald’s and @tomchick likes their McGriddles. (At least that’s what I think happened.)
Scotten
677
So I said “it only costs $15” and bought it too. Being new, I think the combat happens was too fast. Myonly other beef so far is how moving the mouse around too easily re-centers the display away from the action… like I want to move to the lower left corner and click the buttons and that changes the map focus away from my fleet.
KevinC
678
Not sure if it works in battle, but on the strategic view there’s a hotkey to bind the screen to your ship or your mouse (free look).
In combat you can hit the space bar at any time to pause the action. Then you can hit the tab key to go to the strategic map. There you can select any ship to give it orders. While a ship is selected you can hit the ‘F’ key command and the camera will follow that ship. Once you tab back to the battle the camera focus will be on that ship and you can then move your mouse around to view what’s happening within a pretty large radius of that.
I’m wondering if I can get a whole fleet of nothing but Apogees and Tugs so that travel the farthest regions to scoop up the techs.
Anyone done this before? My current fleet burn through fuel much too fast to effectively visit too many stars.
I got myself a Prometheus tanker:

I put an augmented field drive on it to increase speed to match the rest of the fleet and it holds a ton of fuel. Good for those long exploration missions.
But the pirates will have their way with you, unless you can out run them. And the best stuff is guarded by old defensive systems, don’t forget. You need some combat capability.
Yea you guys are probably right. Seems like 2x Prometheus and Capital ships are a must to unlock the heavily guarded places.
Here’s a screenshot of all the AI cores I’ve gotten from the Remnant system next door to my colony system while farming it for Tachyon Lances (to quip my Paragons). Worth many a pretty penny.
kedaha
685
I tried buy this in Feb 2016 but my order was declined, I got around to purchasing it now! Are there any good new player guides or is it a case of dive in and learn by failing?
See Scott’s post #470 where he linked a very good tutorial.
geewhiz
687
How do you see post numbers?
This guy:
Link to this guys channel, he’s very good and while not the best player (according to him, he’s at least one of the best according to me) he is easy to listen to and follow along with.
https://www.youtube.com/channel/UCiEiC0lXiqcZYsBQC3ts0UA
geewhiz
690
I knew it would be obvious after I typed it out!
Thanks!
For your late game fleets that want to travel the galaxy you will definitely need a large tanker like the one Coldsteel linked. I’d also advise modding it for extra fuel capacity and efficiency for the lower maintenance. You may need to mod it with an augmented drive if you aren’t using other 7 speed ships, but in a late game fleet it is extremely likely that you are and it’s more combat efficient to just bring tugs rather than waste Ordinance Points on augmented drives for your Capitals.
I also take some Tugs for the burn speed (though i do not think this helps with fuel efficiency as travelling faster also burns more fuel, though maybe the ratio is favorable I haven’t looked into it). They are a bit on the expensive side to maintain to stack up too many right away.
How are people’s experiences with Salvaging Rigs? I can’t really tell how much value mine is producing. 40% more salvage I guess, but what this translates to as a percentage of my overall income is more difficult since I have colonies, commission and bounties bringing in income.
Re: Salvage Rigs
After ditching them, I seem to get less valuable loot as well. So I’m considering adding them again.