Doesn’t it show the bonus you are getting on the asses screen? I’m not in front of the game at the moment, but I think it’s in the list there along with the bonus you get from the industrial skill.

Edit: Ok it turns out this is just another failure of reading comprehension on my part. The number I was concerned with was “post-battle salvage” which is apparently 5%. I’m not sure if that is worth it. Obviously if you had 3 or something even with diminishing returns it might be more noticeable. I wonder how it stacks with the +25% weapon/fighter recovery from the skill tree. Though I suppose multiplicative or additive, the results are pretty similar. 130% vs 131.25%. Enough to care about in Diablo or something, but probably not Starsector.

I definitely got one somewhere. My guess is from the Remnant Starbase in one of the red alert systems. I’ve also invaded them and gotten them from the AI that way, but I don’t think you can invade in vanilla.

Hmmm, the Legion XIV fleet (5 of them) I picked up in exploration and some Apogees with phase lances is good enough to clear out “High Alert” remant fleets and star bases in “Easy” setting.

I’ll try out the “Red Planet” mission soon.

Seems like I’ll need to start a new “Normal” difficulty campaign. Any more campaign challenges?

A good trio of colonies is good enough to supply a fleet with of Capital Ships. The trick is to start them at the correct time I think, starting too early may seriously hobble their growth due to pirates.

There are only two of these per generated galaxy, I recall hearing.

There really isn’t much of a campaign. The hardest things I’ve encountered are the Remnant Starbases and the Remnant invasion fleets. I don’t know if the invasion fleets are mod-added or vanilla, but the Starbases are definitely in vanilla.

The lack of a coherent threat or (obviously optional) final battle is the only thing obviously missing in the game for me.

Really? That’s interesting!

That’s true. Alex mentioned that it’s one of the things that needs to be worked into the end game before it’s done.

That feeling you get when you realize using the word obviously twice in a sentence is terrible writing but someone quotes you before you can stealth edit it. 😢

Ha!

By the way, you think the mods that changed it to be like a 4X (invasion of bases) add much to the game play?

Currently, your colonies do not trade with each other. Also, it messes up with the economy of the game. Painting the who galaxy with your colonies is a huge time waster.

I rather someone devote time to come with some powerful alien boss that spawn and devour star systems, making them into blackholes. And they creep towards the core worlds. That’ll be fun.

Edit: Kind of like Space Pirates and Zombies.

I think it adds a bit. I like a lot of the mods, the new factions add a lot of gameplay variety. There are obviously some questionable balancing in some of them, but it takes about 20 seconds to change a weapon’s stats if you want to for example buff a weapon that feels totally useless but has awesome graphical effects, or nerf one that is really cool but maybe a bit game breaking. I’ve done both, personally.

I dont know if the invasion aspect added all that much. Really the biggest thing is that it makes it so factions can wipe each other out entirely, so I suppose it does make the galaxy feel more dynamic.

This thread got me playing again. I’m still early on, got a Hammerhead and two Wolfs for my battle fleet along with a mudskipper, a couple of shepherds and a dram for support. A little light bounty hunting and some transport missions have gotten me about 250k in the bank. I’m at a base where I can but a Harbinger for ~150k. I’m tempted by it’s power to disable nearby ships. Is the Harbinger worth such a large part of my hard earned cash?

Yes. I was surprised. That must be extremely rare though.

Are you referring to pristine nanoforges? I’ve found 4 in my current game so far. You can see 3 in my screenshot above and my 4th is being used on my heavy industry colony.

To be honest the numbers in that screenshot look like a bug, but yeah I read two nano-forges of pristine quality per map at one point. Maybe it was adjusted to make them easier to find? Or maybe it depends on the map type such as galaxy age at map generation?

I think maybe only 2 are guaranteed but you can still find others. One is via the red planet main quest mission. I got a couple of mine from abandoned research stations.

JDCollie is very good. Another good one is this guy.

Yeah, I like this guy too. Been watching his series and JDCollie.

I can’t read text in that video.

:(

A few questions for the more versed players.

Should I just be selling survey data to the first market I run across or is there some other special purpose I might want to hold on to them for? Is there any reason not to sell them via the black market? Other than whatever suspicion bump you might get from the sale?

Is there any rush to surveying and claiming colonies? Do planets gradually get surveyed or colonized by the established factions? Or are they just all there waiting for the player?

Good to know thank you. Now I can freely spend more time battling for the sake of battle.

My favorite fight so far was when I ended up at a station as it was being attacked by pirates. My small fleet was able to provide some critical flanking to win the day. I’m now actively looking for intel on where pirates are coming to attack just to find opportunities to assist in big battles.

I’m up to two Hammerheads and two Wolves, and about 400k in the bank. I’m semi reluctant to expand my fleet too much since I like commanding a small fast force. I’ve got to figure out how to build a cruiser force that can serve as the anvil while I micromanage where the hammer strikes by flying a small fast contingent around.