Thrag
899
With 2-3 salvage rigs you can make a decent living just cleaning up after battles.
I’ve now decivilized another pirate world in the core. Near the temporary colony I dropped down for tech mining in the Diktat system of Askonia was the pirate world Umbra. I raided it repeatedly to get initial supplies for my tech miners on Daphon, and to keep the pirate threat down.
I’ve raided the orbital works at Culann so many times now I fear it might also decivilize. The instability caused by my raids amounts to 22 now, and the text says only one point is erased every three months. Other factors give Culann +13, so it’s going to be zero stability for quite a while. I got blueprints for storm needlers and devastator cannons on my last raid, so I plan to let them recover. Heck, if the Persean League calls off the war I plan to quickly get them anything they are under supplied in (for a nice profit of course). I don’t know if the war is keeping the TT fleets busy in other places, but I’m a little surprised that after my initial raids large fleets didn’t show up to protect the world until my disruption of their defenses was over. I don’t know if this is a deficiency in the AI for the factions, or a positive example of how the game world happens around you.
When I applied for my commission the League was at war with the Hegemony. After my successful raids on Tri-Tachyon’s shipyards I had been planning on visiting them next, but peace broke out. Fortunately I was able to destroy a Hegemony expedition launched against my colonies before the peace. I’m not totally sure if the war status absorbed the reputation normal hit from taking out the expedition. When the peace resumed my former 100 reputation with the Hegemony became 85. The text read my reputation increased by 140 to end up there. I thought you ended up with 20 less than your former value so things turned out better than hoped. A few battles under system bounty will bring that right back to 100.
I’ve also learned that the main factions don’t like people settling core worlds in their backyard. The Diktat is preparing a saturation bombing expedition on Daphon. I mean you’d think they’d be thankful for me neutralizing the pirate threat in their system, but no. I figure this is a good time to wind up the colony since it was never meant to be permanent. I’ve got 58 days until they launch and 71 until they arrive so operations will continue a little while longer.
Carto
900
Here’s another question: will the objects / ships found in a system remain in place if I leave and come back? Asking for two reasons:
(1) just found a legion XIV battleship, but I need to return to a populated world to grab necessary supplies and crew
(2) wondering if I can eject fuel and supplies in empty systems to create caches and extend my exploration range.
It’s great that this game makes scavenging after AI battles a viable strategy.
I know that when I’ve left stuff floating about when leaving a sector that I’ve later returned to the stuff was still floating about when I came back, so my guess is it’ll still all be there.
There are scavenger fleets I run into regularly, in fact some look to of taken up permanent residence in some of the sectors where I have colonies because the defenses are so insane now anyone attacking them ends up dead leaving lots to scavenge. Anyway, my point is, I don’t know if a scavenger fleet who stumbles upon this stuff might potentially hoover it up.
Net: I’d mothball the ship and take it with you just to be sure. As for supplies, give it a try, suspect you’ll find what I have, it’s there when you come back.
Carto
902
Thanks all for the advice so far. One of my problems was that I was treating this too much like action game and not pausing and assessing the situation often enough.
I was trying to figure out an early game goal, and I think getting this battlecruiser operational is going to be it. Figure I’ll keep running salvage and cargo runs in the short term, until I can afford to crew and refit it. Also discovered there are hostiles in the system, so towing it out should be fun.
Thrag
903
Things left over from battle do move and disappear over time. If you drop cargo pods and then select them you’ll see an option to put them in a stable orbit which will keep them intact for some months. It costs supplies to do so. Cargo pods you leave behind will also show on the map in case you forgot where you left them.
Things like derelict ships around planets that you get missions to scan stay in place. I know I’ve left domain era probes behind and they still were there much later when I returned to the system.
It’s it an XIV Onslaught?
Carto
905
Legion XIV Elite Class. It was in the second or third system I explored, with some active and dormant Remnants. I snuck it out of the system, ran out of fuel, and then drifted to a friendly system to resupply. Still not sure I have enough money and fuel to get it to the abandoned station for storage. After checking the cost to crew and refit it, I’m sure it’ll be awhile before I can put it to use, but like I said earlier, now I have a goal!
Nice find indeed. I love that ship.
I’ve probably asked this before, in fact I know I have, but not sure I ever nailed down an answer.
is there a limit to setting up new colonies?
Thrag
908
Apparently the Diktat was disappointed they didn’t have the opportunity to saturation bomb my colony as I evacuated it before their fleet arrived but I still took a five point reputation hit. Those sadistic bastards.
Thrag
909
Hostilities between the Persean League and the Tri-Tachyon Corporation ended. I believe I had 100 or close to it before hostilities. My raiding had me down to -100 prior to the peace. I got back 140 (same as I did with the Hegemony) which brought be back to just 40. So my reputation suffered greatly during the war, but they are still welcoming to me.
How do I find the pirate base from which the bastards keep attacking my colonies? I have two colonies in one sector, and I can’t find the base in that sector. Is it nearby?
I often find out where they are from going down to the bar at my colonies and buying a beer for a stranger, he tells you where it is and an event then shows up in the log for where it is on the map.
That worked! Thanks so much.
To answer my own question, one of the main limitations to how many colonies you can have is administrators, your captain can run only so many, you can only hire so many administrators, and I’ve yet to determine whether AI cores are a finite supply in the seed for the galaxy that’s fixed from point of inception, that appears to be my only solution to the problem this now creates for making more colonies.
Need to figure out where to track down more of them, guess I’ll park my war fleet and resort back to exploring to see if I can find more.
W/O and administrator you take a hit on stability, I might also just ignore than I’m taking that hit and see how bad it makes things.
Carto
914
I’m having a good time dodging and running from enemy fleets while exploring the outer systems. I haven’t engaged anything meaner than the defense drones guarding probes. Instead I’ve been playing a stealth game with Remnant ships while scavenging and surveying. I had a harder time dodging Path ships in hyperspace until I figured out how to bounce off hyperspace storms to escape.
I’ve found some plans while exploring. Do you need your own colonies to construct weapons / ships from plans? Are they scarce enough that I should be holding onto the ones I find? I know pirates will start producing them if I sell them on the black market.
Thrag
915
Yes, you need your own colonies to produce ships and weapons from blueprints. Once you find a blueprint you should right click to learn it. Once you’ve learned a particular blueprint you can sell additional copies you might find. However be mindful of selling on the black market or to pirate bases. I have read that pirates will incorporate blueprints you sell them.
Thrag
916
So, um, opps, my actions did result in the de-civilization of Culann.
Though this did lead me to finding out that if you de-civilize a world with ruins, you can then search those ruins. I managed to get the low-tech blueprint set out of the ruins of Culann. I’m considering setting up a temporary tech mining colony like I did in Askonia. The station that was around Culann is now an abandoned station that I can store things at.
I’ve been putting the Paragon blueprint to good use. I’ve got a pair of them outfitted with two tachyon lances and two graviton beams up front and two plasma cannons in the side large energy slots, a pair of heavy needlers in the medium universal mounts, and some burst PD lasers all around. They make things go pop.
I recently went in to see how much trouble remnants are, so I popped into a sector with one of those warnings outside that says high danger.
Previously i avoided these for the most part.
So, I get greeted by multiple fleets of remnant, which in and of itself is no big deal. I kill one, which had a battleship (these are really rather tough since they’re battleships that phase), I kill this fleet, proceeded to sit about fixing the ships, and viola, out from the base pops another of the same type and strength that I just killed.
I do this like 3 times in a row, and I’m starting to have a bit of trouble repairing everything.
And then the starbase pops out a fleet that’s got multiple battleships and some carriers, and I make for the exit.
Net: faster than I can kill them this star base cranks out new fleets, and you can’t very well take out the fleet and the starbase in the same battle, or I certainly can’t. Just end up chewed up. So my usual strategy is to take out the fleets defending, then take out the base.
So, what’s my question: is this typical for remnant sectors with a starbase to chug out fleets so fast you can’t actually kill them all so you can take out the base itself?
Because it sure as hell looked that way to me tonight.
Thrag
918
I’ve only popped in and out of systems with high remnant threat.
Given that the fleets they generate drop AI cores, unless a high threat system contains planets you really want to colonize I’d consider them farming locations for cores.