I’m thinking that this next update will make warfare a lot more satisfying. It also has the potential to extend the exploration aspect of the game a lot further, as sections of the map will be off-limits until you get wormhole stabilization or the ability repair ancient gateways (or jump drives I guess). They explicitly want to have some interesting things in those sections. Also you can have monsters and other threats guarding critical nodes in the regular hyperlane network.
They’ve promised to deal with doomstacks in this update as well. So my remaining complaint would be depth of diplomacy and the sort of tediousness of the economic micro. The last bit is fairly ignorable now as you can throw most systems into sectors and still reach into the sector and build what you want (and drain resources from sectors if you need them).
So yeah, I think this next update will be pretty awesome. Frankly, I’d be playing Stellaris right now if I actually had time.
Edit: The only thing I want in addition is to only show hyperlanes from systems were you have had sensor coverage at some point. Seeing the whole network at the start is just wrong.
Edit2: I am hoping that the need to transit in-system between hyperlanes slows down FTL a fair bit, even if they’ve boosted in-system speed.