Alpha 4 is out. This adds Footman, Weaver, and revised Trapper classes. Some basic combat and improved building design features and a fair number of crafting recipes.
I spent a fair amount of time messing around with it last night. Here are some screenshots from my game.
Long bunkhouse in the background still missing roof with scaffolding in place. Crops of silkweed (for weaving) on left and turnips in the middle. Berries are no longer very productive, forcing you to find an alternative food source (farming and trapping both work, although trapping has only moderate yields, using both is best, since a varied diet keeps your people happy). Some of my citizens are warming up by the fire.
Bunkhouse completed, new corn crop going up on far-right. Corn is a very slow growing crop, but is much more nutritious than turnips. In game time, I’d say a turnip crop probably comes up every two days (if the farmer has the time to plant seeds and harvest), whereas a corn crop takes somewhere between five and seven days.
Everyone sleeping in the bunkhouse:
Corn crop has come out and is being harvested. Second building added on the right.
Our new building is much “nicer” than the old long house and includes dressers, writing desks, padded and unpadded chairs, a tapestry, and a rug.
Overall I would say the game is definitely coming along. But it’s still buggy. While the houses were under construction I had some workers step in the wrong direction while working on the roof and fall into the house. They were then trapped until the house had completed and the scaffolding removed – I was a bit worried they were going to starve to death. I’ve run in to random geometry problems – at one point a bed that was supposed to be on the ground floor got stuck hanging off the roof. And there are a fair number of assertion error messages that show up (although they never seem to be fatal, the program keeps running, although sometimes the UI ends up in a weird modal state and you have to save and reload the game).
The other issue for me is there’s no real driving challenge. Goblins do show up, and in fact, I just had my very first fatality. My Footman got killed by a goblin, which was a bit of a surprise since he had leather armor and was a soldier, in the past even my regular citizens have been able to kill goblins – I guess it all comes down to one’s luck with the random number generator. But I’ve only ever had two goblins show up at once, and usually they go down pretty quickly when you hit the town defense button. I have heard of hordes of 10-12 goblins showing up and wiping out the village, and one guy claims he got wiped out by trolls.
Radiant (the developers) say they will be working on combat quite a bit in the next few Alphas.