Street Fighter 5 - Hundred hand slap


#350

Yeah, that’s a nice update they’ve got there. Looking forward to it.


#351

Glad I waited.


#352

See you then! Taking some time off from fighting games myself owing to an old thumb injury that has flared up again.


#353

If you don’t have the characters- I’d suggest buying the upgrade for the characters.


#354

New AE trailer at the final this weekend. Looks sweet!


#355

I’m still on target to get back into this mid-January. Hurray!


#357

Sweet! Hopefully my thumb is healed up by then and we can get some more rounds in. :)


#358

I was sad to see they plan to nerf Ken’s throws in season 3. That’s like the only thing I’m decent at in this game.


#359

Did they release Season 3 changes yet?


#360

Just a heads up, for those who are still playing, try to clear as much single player content as you can by Jan.16th. They’re going to be changing FM rewards and much of that content will no longer give you rewards. They are replacing it with other rewards.

Also the Season 3 characters are known now:
Sakura, Blanka, Cody, Falce (staff shadowloo chick), G (Abraham Lincoln looking dude), and Sagat.

Still playing this: actually managed to get a 2-0 on a Master rank player a couple days ago, first time I’ve done that.


#361

Congrats on the win!

Thanks for the heads up on the SP stuff, I think I’ve done it all, but I check.

Definitely looking forward to Season 3, I really want to play Sakura.


#362

local friend who used to live here. This is the SF5 online experience and why folks stick with the frustration.


#363

Color-coded frame advantage helper in the new edition. Now maybe I’ll actually pay attention to this stuff.


#364

It’s something you really need to do to get decent. Knowing what you can punish with what, and how risky your own stuff can be is the 2nd most important skill in fighting games.

Did get to play AE early this weekend due to where I was at. Overall I think they got a lot of things right.
Also Sakura will be free for a short time period, she looks pretty good both animation-wise and gameplay-wise, though not my style of character at all.


#365

I still need a little more time with basic execution before I come up for air and decide what to practice. I still can’t do a critical art against a stunned enemy in a game when my mind isn’t working quite right.


#366

I decided I can’t learn anything from casual matches against rookies anymore. Time for ranked! I’m curious to see what the matchmaking is like when AE comes out tomorrow (or the next day, depending on when the servers go back up).

The quest for bronze begins. Haha! I’m already halfway there I think…


#367

I’m sure you’ll be Bronze in no time, I’m Bronze and you definitely make me earn it for sure.


#368

One thing I’m having the hardest time with is to remember to quick rise. I’m too lazy to setup a dummy for it to practice!

It will be even more important in AE now that throw loops are gone.


#369

I had this problem when I was starting. You don’t need a dummy to practice it. You just have to be mindful. When you play, just think about quick rising. Don’t think about winning. Just think about quick rising. Soon enough, it will become a habit and you will have a hard time NOT quick rising, like I do. :)


#370

So much gold…