A few of the puzzle setups in Supraland incorporated combat elements, so perhaps the same thing here, while removing the general “clear this area of critters” requirement of the original. Not that I minded the combat to be honest, it was… fine.
Really enjoying this (the original). I had been in a relatively constrained area for a bit, but suddenly I’ve got multiple new areas to explore all over the place as I’ve been working my way toward the blue McMuffin. This could easily be a game where the hardest part is recognizing what the puzzle is, but the NPC dialogue is pretty direct about what you ought to be paying attention to.