I was just thinking today how much I miss playing Total Annihilation on-line. In the glory days, when there were thousands of people playing online, those were good times.
I really really hope that Chris Taylor is able to recreate the magic with Supreme Commander. I’m not really looking for any major changes in the TA universe. Just a real 3D engine and better built in match making.
What are people’s thoughts on Supreme Commander so far? I read about the commander unit being able to launch fighters and such, I’m not sure what to make of that kind of thing.
The game mechanics I’m interested in are:
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Two types of resources – one which you build yourself without limit and the other that is spread all around the map that simply needs a thing to be built on it.
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Being able to give build orders iwthout worrying about how many resources you have – everything is about your spend rate, not your treasury.
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Being able to queue up things way in advance. In TA, I could queue up a constructor to build things for the entire game seamlessly.
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Wide variety of defense and offensive type weapons (the heavy beam weapons which are powerful but rarely shoot to rapid fire weapons that do little damage but can take out masses of weak units)
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The commander concept – kill anything short range with one shot – go ahead, rush me.
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Radar. Why don’t all games have this? The ability to build installations that show bad guys on the mini map as dots.