Alice is Missing! It is a cool thing. I’m not going to watch a video, but did he mention that they’re funding an expansion right now?? Seems neat. i
I think they timed it to kind of be a part of this year’s Zine Quest thing. I always pay attention to that, but this year was (almost) a bust for me. I looked through the submissions, and ended up only backing one, Hiria: The Eternal City, a sort-of-sequel to the designer’s earlier A Visit To San Sibilia, a neat little solo Journaling RPG about time spent in an odd, shifting city.
… but then I saw a list of late-starting things, mostly on an alternative crowdfunding site, rather imaginatively named Crowdfundr (really?). So I backed a few more.
Dead Letter Society , “a GM-less epistolary and journaling game for 1-2 players. Take on the roles of vampires exchanging letters via a secret society, pursue your ambitions, and delve deep into the world you create together.”
The Lantern " is a solo journaling game with boardgame-like exploration, strategy and resource management mechanics. On this dark and dangerous expedition, you will have to find a path through the forest in search of clues, trying to survive as you keep the lantern lit. This cursed lantern, a gift from a strange creature, is the only light capable of piercing the darkness of the forest. Who this creature is and what their intentions are, are the questions that you will need to answer during your journey."
Ailing Away, a consumptive solo mystery game. “The year is 1905, and you have tuberculosis” the gamelplay “Is like Clue, but with kissing”. Sounds smashing.
In the actually-released-already category, I picked up Monte Cook’s “Stealing Stories From The Devil” tonight- it caught my eye while leaving the game store after my usual boardgame night. It bills itself as a ‘no prep (really!)’ RPG of heists and reality-bending. Kinds of seems like equal parts Quantum Leap, Blades in the Dark, and the Baron Munchausen RPG. Perhaps I’ll be able to rope some folks into it.