I’m pondering a personal video game project and so I’m researching other games in the genre, which is the “Lite” RPG or adventure/story-driven RPG.
The prime example for me are the Worlds of Ultima games from the Warren Spector era at Origin (the time of Ultima 6). Martian Dreams is, especially, a beloved game for me. Most RPGs focus on the things I just really don’t care about: random encounters, combat mechanics, deep skill trees, character specs…
What I love about those games is how they present a story in a more open-world format than a point-and-click adventure game. They use the mechanics of an RPG to create a highly interactive world and then set problems in front of you to solve, often in whatever order you like, or that you encounter them.
Unfortunately, I don’t know if there’s ever been a huge identifiable audience for these. They’ve kind of been an evolutionary dead-end as far as the market is concerned (although some old RPGs fit the bill just because they had less to work with). I’ve been hoping that the recent RPG renaissance might result in some of them. If it has, I can’t quite find them.
Which is why I’m tapping you guys: Can anyone think of a good, story-driven, combat-light RPG adventure?
It can be turn-based or real-time. Retro art or otherwise. Recent or classic. Top-down perspective is preferred, but I’m happy to look at anything that might get the balance of story/puzzles/combat right.
Some games I think are in the ballpark: Stardew Valley, Driftmoon, Expeditions: Conquistador, Deathspank.
Any I am missing?