I agree with Desslock: it’s just as good today as it was then (the XvT engine rerelease, that is).
I’m playing off and on, so I’ve only got to mission 10 or so. I’m trying to get every secondary and bonus goal on the hard difficulty level and write up how to do it.
There’s two ways: you need to either be an inhuman fighter pilot, or exploit scripting oversights like no one’s business.
Fun fun fun, though, but I still get really angry when my T/F gets blown up by a stray shot a half-hour into the mission. So far, the hardest mission is B2M5, the Lusla; here’s my bit from the not-finished strategy guide:
B2M5
This is the hardest mission in the game, but here’s the cheeseball way
to do it. Make sure the CRL takes hits and fires back at the T/Bs
before you move within firing range of it. Clear off all 4 of Z-95
Killiam while you wait, but make sure the CRL doesn’t light you up.
Once Killiam is gone, the CRL will be so intent on blowing up the T/Bs
that it’ll happily ignore you as you fly in, park, and blow off all its
weapons. Don’t attack any Z-95s at all until all the Y-Wings are dead,
as the destruction of the Z-95s triggers more Y-Wings. Clear off the
Y-Wings as they arrive, but make sure to help take out the M/CRV at some
point. The hard part is blowing up the M/FRG; it’s hard to get a decoy
for it. Just ignore the E/Ss and focus on the M/FRG, as it’ll flee once
the E/Ss take serious damage. Make sure and inspect/destroy SHU Omlaut
when you get a chance, too.
Boilerplate descriptions around a cheesy trick. Surprisingly, B5M1, where you need to take out like 8 T/As, a minefield, and a bunch of rebel fighters by yourself in a T/I, wasn’t bad at all:
B5M1
This mission isn’t as hard as it looks. Here’s what you do:
- Destroy the T/Is.
- Destroy all the mines but one. If you really want to, you can blow
up the last mine and then take out the T/As, but it’s easier to wait
and do it with backup. I wasn’t able to destroy more than half of
them this way without dying, and T/A Delta launches early this way
for some reason (this “feature” isn’t the mission editor code, so
go figure.)
- Inspect and destroy the CNT/Ds.
- Inspect and destroy SHU Lambda. I headed directly for the Protector
once the Osprey arrived to get it quickly.
- Destroy the T/Bs. Make sure you don’t run into them, they’re slow.
- Destroy the X-Wings.
- Destroy the Y-Wings.
- Destroy the T/As. Occasionally fly back towards the Osprey; you
don’t want to be too close to the Protector.
The Osprey will show up as soon as you finish destroying the CNT/Ds, and
bring 3 shielded T/Is to help. While you’re shooting things you’ll need
to keep an eye out for damaged ships fleeing back to the hangar, as
you’ll need to get every one of them for the bonus objectives. The
only hard parts are making sure you don’t miss any ships, and the tedium
of clearing out the mines,; I only took two mines out on each pass to
ensure I didn’t get hit. The shielded T/Is do an excellent job on the
T/As.
B9M2 requires getting lucky, though.