Redfive
4124
It sounds from the inventory comments like you guys are playing the non-sub version–which is perfectly fine for everything except having lots on inventory space.
I can’t recommend enough taking a few minutes in one of the capitol cities and braving zone chat to hunt for a trading guild.
You might not want to craft–and that’s cool–but there’s gold in them thar crafting materials! Some of the basic alchemy herbs you find in the starter zones can sell for 75-100g each. You might get 1-2 gold each from an NPC vendor.
So you can deal with your inventory issues and make money. Win / win.
robc04
4125
Anyone know which crafting requires less inventory space - blacksmith or alchemy? I’m at the quest where I need to get certified and want to pick the one that is the least annoying.
stusser
4126
Also large guilds are free teleports to every zone in the game. You can teleport to anyone in your guild for free, at will. There are addons to assist with that too.
I suggest skipping crafting until max level. It’s a pain in the ass. Gathering is worth doing just to sell though.
Daagar
4127
Just saw this post today, which I think answers your question indirectly: https://www.reddit.com/r/elderscrollsonline/comments/65clj0/crafting_on_main_or_dedicated_crafting_alt/dg979q3/
And is the plan I suspect I’ll use.
(tl;dr - deconstruct/research stuff for blacksmithing, and forget about alchemy unless you’re an ESO+ subber)
RichVR
4128
I have a metric crapload of crafting mats in my dedicated bag. I may just sell it off rather than worry about crafting at low level.
robc04
4129
Thanks Daagar, that seems like a reasonable plan.
This is a very good strategy for several reasons:
-
You’ll never make anything that you’ll actually use and not outlevel or find something better as a quest reward/drop, as your leveling.
-
The time you spend crafting, which is not inconsequential, would net you enough levels to make the gear you are leveling up for useless.
-
The money you spend by using the mats rather than selling them, would pay for better or as good of gear as you could craft by about a thousand percent. The game has a ton of crafters, as well as drops in guild stores. It’s incredibly easy and cheap to find gear if you want it. It’s also incredibly easy in this game to farm for gear.
Crafting is really only viable and/or needed if you just love crafting, or you are trying to set yourself up to supply a guild as a full time crafter etc. Doing crafting as a self sufficient means of getting gear, is actually a serious waste of time and money (sadly). I really wish that someday, there was a game that had crafting that was viable to level along with your character, and not a huge money/time sink. I get that there has to be some investment in it if it’s going to be worthwhile, but I found the ESO crafting to be pretty much like crafting is in most games.
If it’s a labor of love, and you enjoy it, more power to you! It’s nice to be able to make set pieces for your alts but then again, you can just buy them.
robc04
4131
I’ve got the standard ESO and thought I may pick up the gold version since it is such a good price right now, but I just don’t think I like it quite enough. It’s OK, but I think it’s too focused on just having the player follow the quest icons to the next thing. I think for me to really get into an action RPG l need at least a great story / writing, or excellent combat or really well-done exploration.
Like many people I think The Witcher 3 sets the bar very high for other games to match - great writing, good combat and good exploration. It was so solid in each area. Dark Souls has excellent combat and good exploration. Skyrim has great exploration, but is pretty subpar in the other areas. ESO has medicare writing, OK combat, and just a bit of exploration. It certainly is a beautiful place to walk around in but The Witcher 3 spoiled me in that area too.
I think ESO is something I’ll fire up once in a while, gain a level or two by following some quests, keep my eyes open for something to find outside of the quests, and then put if away for months at a time. The base content should keep me busy for quite some time.
I think I’ve come to have the same thoughts as you on the game @robc04 - maybe that’s even a general feeling I’m developing towards MMOs (I guess non-sandbox versions, anyway). As far as playing ESO, Bethesda does have events every now and then, and I find that the event reward is often enough incentive to get me to pick it back up and fiddle with it for a short while. It’s good that the events are timed, because it sort of limits my longer-term involvement.
I have a really hard time getting into this game. I’ve never been a big fan of the Bethesda-style UI, and I’m so used to the controls from WoW and EQ I always feel lost.
stusser
4134
Yes, they deliberately made it feel elder scrollsy and not MMOsy. That’s why there’s no minimap. (You can get an addon for that.)
Daagar
4135
There are lots of addons that might help counter the feeling of ‘run to next icon’ - I would suggest the ones that add fog of war to maps, allow you to hide the compass (and many other “immersion-breaking” things), remove the dialog boxes for anything that is voice-acted, etc. I bet there are more in this vein that would help, I just know of these off the top of my head.
It won’t change the game enough if you really just aren’t into it, but for those that want more incentive to explore this can help tons.
Teiman
4136
I has been playing this. I already completed the game at release, and I hate to redo content but was not so bad thanks to the united tanriel thing. By the law of unintended consequences because you can do any quest you want, you can rush trough a lot of the story very quick.
After finishing that part of the game I wanted more, so I got the DLC’s. Oh man, how I am enjoying being a murderer/thief. Most MMO’s put you in the role of a hero and don’t let you be evil, but here you can be atrocious and the game reward you for doing that. It works, is fun to go around killing npcs and stealing their stuff. I am a happy camper.
Teiman
4137
I am on a quest where they ask me to kill 3 civilians, and I am killing 8 already, because reasons :D
hehehe.
You’d have loved pre-Trammel UO then. :)
RichVR
4139
And there are various kill animations. Will I slit his throat? Or maybe tap him on the shoulder so that when he turns around I can stab him in the heart. So much fun!
Teiman
4140
Lots of details are pure hilarity. Like when you are doing one of these cool murder animations and at the same time a guardian is already trying to capture you because was nearby. Or you are crawling around to steal npcs of their money, and you find a crawling npc doing exactly the same thing has you.
This npc last words “I am tired of working”.
Edit:
Do… we have likes?
Hansey
4141
So you weren’t kidding about the benefits of a trading guild. I finally got around to joining one, though it took longer than I thought. First I messaged one guild that had been advertising in an ESO “advertise your guild here” thread on Reddit and got no reply. After a few days, I was online, in Auridon, and asked in zone chat whether any trading guilds were accepting new members, and was met with silence. Then, later that day I was in Elder Root and I asked in zone chat again, and was instantly barraged with three invites, all of which I accepted in order to check them all out.
One of them doesn’t even have a guild store vendor. Another has one that’s in Coldharbour, which seems kinda out of the way? But the other is a fairly largish guild with a vendor in Wayrest. I’ve been putting up a bunch of stuff I’d been hoarding simply because I didn’t know it’s value, but have managed to unload a bunch of motifs and rare crafting materials and enriched myself by about 50k overnight. O_O (Who knew that a single, Legendary Fish Roe was worth 10k??)
Redfive
4142
Yep.
The Master Merchant addon is also a very useful tool for selling. It can tell you how many items you’re trying to sell have been sold over the last few days including the high, low, and average price.
You can use an add-on like Tamriel Trade Centre (or Master Merchant, if your trade guild is fairly large) to get a gauge of the typical prices for an item.
The problem with trade guilds is that you have to stay fairly active, since they have to purge their members regularly given the weekly costs for a kiosk and the max 500 guildies limit. I haven’t logged on for a couple of months so I’m probably off all my trade guilds.