This was the moment I’d travelled 6,000 miles and waited my whole career to see.
Words failed me. My body felt exhausted as I relaxed my taught muscles, drained from the tension of watching a game which is re-writing the rule book and making a mockery out of every other first-person shooter I’ve ever seen.
I needed time to catch my breath, but Gabe was keen to push on, every minute precious with Half-Life 2’s shipping date just five months away.”
“MORE, MORE, MORE
I wanted to see more, but first, remembering my journalistic duties, I asked Doug about the weapons and the multiplayer games, but was told that Valve isn’t talking about either of those things at this point.”
“As the demo faded the room fell silent, and I was convinced that I had just witnessed one of the most cinematic, atmospheric and realistic moments in gaming history. A fitting ‘Finale’ indeed, I thought, blinking violently as Doug switched the lights on, signalling the end of an incredible day.”
Priceless. Why can’t you be like that, Steve? You’re always so cold and distanced!
…director of marketing Doug Lombardi and Valve’s managing director Gabe Newell took me through just about every element of a game that simply belies belief, that realises the dreams of every gaming vision you’ve dreamt about.
You know you’re excited when the visions you’re dreaming have dreams of their own, and they’re all fulfilled in a belief belying manner.