I decided this fit my busy schedule far more than FFXV or Dishonored 2, so I went ahead and tried it.
Ended up playing 4 hours straight. I like it a lot. Also, I like it’s probably going to be Ico length (8 hours) and not SotC length. I always thought SotC overstood its welcome (as much as I liked it). When you have such a focused experience, there’s only so much you can stretch before it starts feeling repetitive.
It is what it is, which is a pretty clear direct successor of Ico + Shadow of the Colossus. Ico but carrying a small Colossus around. I mean, the visuals and the controls also feel exactly the same. It’s basically another similar game in the series in every single way (I suspect there’s a good amount of shared code/algorithms), so your experience with this is going to be dependent on what you think of those games and whether you think that design paradigm is still valid today.
For me? Well, I love this style. It’s minimalist as hell, like his other games. It is a game that is about one thing and one thing only. Your bonding with the beast as you solve traditional environmental puzzles. And that it does really well, I think, but don’t go in expecting anything more.
But yes, at the end of my session yesterday I definitely felt something for the beast. Impressive work they have done with very simple AI and almost non existent plot. It’s unpredictable enough so that you cans see patterns but still manages to surprise you.
If anything, I think the current gaming landscape is going to make this very hard to shallow at $60 for a lot of people. I would only recommend you get it at that price point if you really know your Ueda and therefore know exactly what’s in store for you here:
-It is small, confined, directed. It feels more like a big indie game than a big first party production. With stuff like Inside having come up recently, it’s not even an impressive indie title visually (the art is compelling for me, like SotC was, but it’s very simple and could have used more polish/detail. Looks like a PS2 game in places, like a PS3 games in others, but nowhere does it look as a this-gen game in my original PS4).
-It’s also not very well optimized, giving it more of that indie feel. It didn’t take me out of the experience, but I’m also on record to preferring 30fps to 60fps on certain genres. If you think you would care about framerates or next gen graphics in a narrative moody game with average graphics, this is not the game for you. Even if it ran well.