The Long Dark (aka Gah...Wolves!)

Oh, also: this is a tremendous game. Getting it for 10 bucks is a ridiculous amount of bang for your buck, even here in late early access.

I’ve not played every survival game out there, but I’ve played a number of them, and The Long Dark grabbed me and continues to hold me the way few games have.

Yep. And I bought it a couple years ago partly because of this thread. And I did fine for a couple of hours, and was enjoying myself. Until the wolf came. He chased me. I screamed and yelled, “Where is the god damn option to make friends with him?!?” They need to add that option. Because I had no other. I was dead the moment he spotted me.

Oh, and I giggled when I read your update earlier:[quote=“triggercut, post:56, topic:75578”]
Highlights: total overhaul to the clothing system. More clothes of different types, clothes can be layered, and the elements interact with them differently. (Getting wet, or frozen–both new–are not good.)

Added frostbite as a condition, which carries with it permanent condition loss.

Added an entirely new area.
[/quote]
I thought: Awesome! They’ve made it even harder!

The frostbite is all new, but a lot of the other stuff–like getting your clothes wet–I think used to kill you and drive down your condition. Now you just get better feedback on why that’s happening.

I have been meaning to give it another go.
It just bothers me that I never used to be afraid of wolves. And now I am.

WINTERMUTE is releasing August 1st, 2017. Here’s a super slick trailer showing off what the team’s been working on:

The first two episodes of WINTERMUTE are about bush pilot Will Mackenzie and Dr. Astrid Greenwood, and what happens when they get separated after a mysterious geomagnetic event causes them to crash deep in the Northern Canadian wilderness. In Episode One: “Do Not Go Gentle”, Mackenzie tries to survive the savage wilderness long enough to find shelter, hoping for the comforts civilization might bring. He quickly learns the world around him is not what he expected. In Episode Two: “Luminance Fugue”, Mackenzie begins to understand the true nature of the disaster he finds himself in, all the while searching for signs of Astrid. He also begins to learn the answer to the question, “how far will you go to survive?”, as he navigates relationships with the other survivors he meets along the way.

Total gameplay for the two episodes ranges due to the open-world nature of the game, but we’re finding 6-10 hours for the two episodes seems pretty consistent. Episodes Three to Five will be released over the remainder of 2017, and into 2018.

Yeah, my disappointment that this isn’t coming out of EA today as expected is a bit tempered by the announcement that we’re getting the first TWO episodes of story mode on August 1.

Plus we’re getting some nice overhauls and re-works of a few things in a final alpha build in the next month is sounds like.

For clarification, if you own The Long Dark that’s in EA now, do you eventually get all five story episodes? Or will this be one of those deals where the team releases the first couple of episodes, then decides the back half of the story has to be split off into a separate Long Dark?

Having to wait until August was a bit of an anti-climax after the countdown, but at least the trailer’s great.

From the KS update:

Most Early Access games don’t get to have a second launch, and we’re doing everything we can to overcome this. We hope we’ll have your support in this, as it’s critical to our ongoing success.

@Telefrog, it’s a free update for existing backers/owners..

“And keep in mind that you are getting all these new features and all this new content for the money you’ve already given us. When we launch Story Mode, you will get Episode One and Episode Two, as well as Sandbox, for the price of Early Access. And you will also get all the other episodes in Season One, when they launch. So we think that this is pretty great value, if things like play time and content scope matter to you.”

Nice! Thanks!

So the countdown was to an announcement? Sheesh. Even indies are doing it these days…

-Tom

So is the Sandbox mode at least at v1.0 now? Are they just working on Story mode from here on?

Because in November:

…and then one month later they totally overhaul the clothing system and add a new area! :P

:)

Hey, if they wanna keep putting in more QOL refinements and fixing some of the bothersome stuff in the interface, I’m all for it.

And it sounds like they’re getting rid of stuff that’s only sort of worked – like that weird flare “brandishing” thing.

Is that what was going on? That is rude. I too am very disappointed the game didn’t go 1.0.

I haven’t played this for quite a while, reloaded it. They’ve added challenge modes since I played last…boy…does that make a difference. The challenges are seriously hard, at least the one I tried. Having to trek through 3 zones, the last of which is incredibly sparse for cover and resources, was an epic journey, and one that I died before reaching the end of lol.

I think I’ve said it before, but I love the art direction in this game. If you spend some time in it, and sort of give in to the pace of the game, its pretty magical. If ever a game screamed for VR it’s this one…this would be amazing with good VR.

To me, this game is easily worth the price, just to tool around in the various zones. There is some really beautiful scenery, and a few of the zones really do give you the lost in the wilderness vibe. Being at like 40%, freezing, exhausted, and out of wood at night is done pretty damn well. This game is really starting to grow on me.

P.S. I just completed the “hopeless rescue” challenge…one of the scariest things I’ve ever done lol. This game is amazing once you really learn the controls, and all that stuff disappears. For me, this game is top of the heap when it comes to survival games, fantastic.

Heads up fellow denizens of the frozen wilds to the north: sometime midweek next week, the final Early Access public build goes live, “Frozen Cartographer”. When it does go live, ALL saves will be wiped in the game. Something something needing to change the save game architecture, first save wipe in 3 years of early access development, something something.

So anyway, if you’ve got your heart set on a 50 day cheevo or something like that, you’ve got about 3-4 days to try to get it before you’re back to Day 1.

Unless you’re running the GOG version, as I am. ;)
And I imagine Steam still allows you to turn updates off?

Yep, but the new build has enough stuff in it–like a UI overhaul that was desperately needed–that you might as well embrace change.

Oh, I agree. I’m just saying that there are ways to delay the update in case you are in the middle of a long play.

I’ll go back and check it out, but the last update they did really killed the game for me. It’s a shame, because pre this patch, I thought the game was amazing.

Sonky has been playing the Faithful Cartographer beta and she really likes it so far. The new UI is much better, she says. The graphic updates are pretty sweet too.

This is due pretty soon, right?

PS: You can access the updates by going to betas and entering thelongdarktest to opt in to the beta brach.