I finished this a couple of weeks ago. I think my feelings on it align with @divedivedive. While the game should have grabbed me, it never really did, other than in a “This is kind of satisfying the ME\Beth itch, but not really.” I think one of my issues was playing on a Normal difficulty, but I’d like to think that’s the fault of the devs more than me - if a game’s mechanics are bland enough that they don’t really engage at a default difficulty, then they need something to fill that void. Halfway through, I realized how much I was breezing through the game, just grabbing loot for little reason, and not paying attention Perks and stats. I just couldn’t be bothered to up the difficulty, though, because it felt like a bit of a slog.
The combat was pretty fun, but always really brief, and just fun in a shooty shooty way, not an “Ooh, this is cool, my party has cool abilities” way. Too generic, too simple (on the difficulty I was on). I picked a character with pretty high Persuasion abilities, so I also skipped on a ton of combat. The exploration (such as it was) was also fairly lightweight; much of it was loot focused, which wasn’t really important for my playthrough.
The quests were forgettable, nothing really felt interconnected, and the world was pretty nondescript. In some bigger RPGs, I get a sense of the world via small vignettes that are placed into levels, whether just via art, layout, reading materials, or combinations thereof. They kind of tried to do that here, but largely failed. The stories never clicked for me. By aiming for a short experience, they shot themselves in the foot by writing characters and situations that needed more breathing room. I don’t mind a short RPG - but if you’re going to make it brief, make the stories “smaller”. I shouldn’t have resolved any planet’s issues on a single visit; things should have been spread out, requiring more bopping back and forth to really make the system feel like a large, connected colony, or the stories shouldn’t have been about affecting the whole colony.
Finally, I found the game to be pretty ugly. Like - the modeling for the level art is interesting and cool, with some nice alien shapes and landscapes. But the materials and color usage were hideous.
I’m hopeful for a sequel; I’m sure I’ll play it; it’s a good time waster. I’d like if it was improved, though.