I think I started it. There wasn’t really any rationale behind it beyond getting people into the game who weren’t going to have a chance of leading for a while.
Well you don’t, but that’s true of everyone and perhaps it’s better to have a team with 2 people whose allegiance you don’t know than one with 3.
I guess the only information we have is that these teams haven’t been too popular so perhaps they’re good. It’s pretty tenuous though.
There’s a weak game-theory rationale for it. If you pick a 3-person team backwards, and the team succeeds, the next leader has a ready-made 3 for his 4-person team.
It’s better to have a lot of team votes to review later, after you know about successes and failures.
Not true. We must approve team 1D. I’d rather go to Team 1D myself, if only to see if anyone else changes their vote and to see if anyone (foolishly) deviates from the standard.
Edit: and to get leadership towards myself, of course.
Because you get to distribute cards next turn if this team gets approved, just trying to divvy up the power right now out of some misguided aim of first turn strategy.
@scottagibson I forgot to query you to use the spotlight.
Would you like to use your card for Mission 1?
Just as a general note, I always appreciate reminders from people about cards. Hate to have it go a day and then I notice in my notes that a card is outstanding.